His tutorials all use just OpenGL32.lib, Glu32.lib, and Glaux.lib (I think...I know they don''t use GLUT).
I didn''t know a damn thing about OGL until I found his site. I was about to start tackling the D3D SDK documentation, much to my horror, when suddenly I found the wonderful site listed above. His site kicks ass so bad. I went from knowing only how to use DirectDraw and DirectInput to knowing how to display a sector of a 3D world (up to tutorial 10) in about 2 days. I am now working on making the engine in Tutorial 10 into a multi-sector one, but first I gotta make a level editor, cause there''s no damn way I''m going to type in vertex coordinates by hand!
But, seriously, his site rules. It''ll get you up and running in no time, with VC++ projects included at the end of the every lesson so you don''t have to type in the code by hand.
The guy above me is right. I made the mistake of ordering a book BEFORE looking around the net for tutoriols, thinking there was nothing there. When I found NeHe''s I could skip the first few chapters in the redbook.
Yeah, I too will have to go with NeHe on this one. I pretty much had the luck to start there on my search, and I was able to get to a good start. I thought he had been booted off his server (one of his mirrors was shut down) - I was pretty much adrift. Anyway, that was about a month ago and now I''ve got a game in GL that has 3d random terrain, night & day transformations w/ sun and moon, and best of all big frickin tanks that drive around and shoot stuff. Pretty amazing what you can get done in a month. One more thing... Everyone always looks to the Red Book as the ultimate text source, while I personally cannot go a day without the Blue Book. If there is anything that I would recommend, it''s to choose the blue, not the red ("The Matrix"?). Anyway, good luck.