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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
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Good old Dos Gfx

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#1 zaphod   Members   

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Posted 17 February 2000 - 08:52 AM

I cant find any info/tutorials on 2d, 256 colour art of the type seen all the classic top down scrolling shooters of the mid 90''s. Is there any, or should I start working in 16bit colour? How many colours did ''Raptor'' use? Thats the kind of look I''m after.

#2 evaclear   Members   

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Posted 17 February 2000 - 09:02 AM

There are alot of tricks you can use when using 256 color mode. Rotating palettes to simulate movement, and fades/swipes are fairly easily preformed with 256 mode. Personaly I prefer the look of 16bit graphics even though 256 colors offers some benefits. I believe "Raptor" used 32 or 24 bit mode for that tutorial on how to make a space ship. You can easily knock that 32 or 24bit image down to 16bit color with out major loss of quality though.

#3 guybrush   Members   

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Posted 17 February 2000 - 01:03 PM

do a search for the PC Game Programmer''s Encyclopedia...there are a number of tutorials written about graphics, Mode X, etc



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