I am reading ase files and drawing on my game with GL_TRIANGLE, so I want to optimize the render time. I have made a version with TRIANGLE_FAN, where I first analize the mesh and see an optimal combination of fans, so it runs now twice faster.
Thats fine, but I realized after (stupid me) that the texture is completely wrong, because the pivot vertex never change its texture parameters...
Well, can I fix it with TRIANGLE_STRIP or any other way? How? How the engines make that? Or I am just a stupid newbe and everybody uses just TRIANGLES?