Sky-rendering techniques

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137 comments, last by Filip 20 years, 1 month ago
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How can that be when we are not allowed to resurrect a thread after a couple of weeks? If it''s a legit resurrect than whats the big deal? Especially this one, this is the best thread on this site! I can see pornographic material, links to warez, etc., but this?

>>Point. I''ll pass it on. In the meantime, consider it an unwritten rule<<
To whom Kevin? I''m sorry SP, but I just don''t see the reason behind it? What''s your reason? Is it harming anyone? Is it offending someones race, religion, color, etc? Is it causing a business to lose profit due to illegal sharing? I just don''t see why?

And voodoo_john, the answer to your question is yes. Look here: http://www.gamedev.net/community/forums/topic.asp?topic_id=198380

BTW:
I''m not trying to be a jerk. I''m just curious to find out why?

-UltimaX-
Ariel Productions

"You wished for a white christmas... Now go shovel your wishes!"
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quote:Original post by superpig
Most of the people posting in the old topic have probably left by now.


That should answer your question.

If it were me, I''d let a thread go if it was two weeks old, but this isn''t two weeks...
I don''t mind old threads being pulled up, IF the question is related to the subject rather than to a person (unfortunately, in this case it was the latter). A question about if anybody has ideas how to solve a problem is ok, but asking Yann how he did a thing is a wee bit off (and he really won''t answer...). If everybody keeps sky-related questions in here, preferrably on clouds ''cause that''s what the starter asked about, then people can find lots of good resources in one place. Searching would work too of course.
Also, good threads pulled back might be a good way to introduce some material to newcomers who are just out for a look-around and it might inspire them.

Necroing should be kept low, though sometimes it can be a good thing.
The approach people should adopt is to create a new thread with a link to the old, I''ve said this before. That allows people to quickly look at the new information without trawling through the old if they don''t want to. Article Discussion and GDS Feedback are exceptions because you can''t create new topics in their forums.

It''s something of a conceptual modelling thing. If a thread has died, that is because nobody has anything more to say; the discussion has ended. If you want to talk about something in it, you are starting a new discussion. Thus, you should be starting a new thread.

Since the events in this thread, Dave has issued a couple of memos to the mods on necro policy, so I won''t push on-topic necros too hard in future. But I would prefer that you adopt the new-thread-and-link approach I mentioned above, for a number of reasons.

Now, either the necro discussion stops after this post, or I lock the thread. If you take issue with what I''ve said, email me.

Oh, and voodoo_john, don''t think I can''t see you posting anonymously both here and in the Enginuity thread.

Richard "Superpig" Fine
Smoother than a greased baby
[TBRF|GP&T|Enginuity1|Enginuity2|Enginuity3|Enginuity4|Enginuity5]

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

I sure that necromancy issue on gamedev.net could be solved by comparation with all other forums i know where this is not an issue.

I think ,necromancy became a problem only because "blahblah" posters realized that if they posts blahblah to old topic,it makes more effect than blahblah posted as new topic,because when moderator deletes blahblah,thread remains popped up(correct me if i'm are wrong).

The one advantage of "new with reference to old" over necro that moderator could delete post and old topic are pushed back to graves.But why not just change formu software a bit that lastpost date= post date of last message(so if necroing message are deleted,thread are pushed back to grave). Really,it shouldn't be so hard to change forum soft,unless forum soft are over-bloated.

Also, do you know that in usenet,mesages are also passed with references?
With references to many messages that was before this message,not to one.Like last page of necroed topic.

Really,there's not so much difference between last page of old topic with links "1,2,3,4,5,6" on page and new topic with link to old topic with link to older topic,except only that i have to make more mouse clicks.

So IMHO,sorry,but "new with reference to old" are very stupid idea. Same necro with more mouse clicks required if you want to find what's it originally about.

Really,what, it's so hard to just test in your head what's happen after adding that damn feature?

realmsonline:
subject: 'Sky' , 0 replies.
text:
Original thread "Sky-rendering techniques" Are you going to post some clips of it in motion?


(mods anyway have to say "don't necro",isn't it?.
But we all will just laugh )

Note that when i see
subject: 'Sky-rendering techniques' , 700 replies.
i know that it's necro,and,if i'm not interesting,i may not look at it.And else i don't know if it's necro .

Also, after clicking on Original Thread you have to click on "Original Thread" again and again to find what's OP said.

So "new with reference to old" will not solve any problems.

...

[edited by - Dmytry on February 23, 2004 2:25:23 AM]
quote:Original post by superpig
Oh, and voodoo_john, don't think I can't see you posting anonymously both here and in the Enginuity thread.


Oh really? Amd you know this how? Because the same IP is logged against the same posts? Well, yeah then that _definately_ proves it 's me....

The fact of the matter is that people around here get "promoted" to Mods and suddenly it's concentration camp time.

[Edit] How about less forum trawling and more writing? [/Edit]

[edited by - voodoo_john on February 23, 2004 4:04:04 PM]
quote:Original post by UltimaX


And voodoo_john, the answer to your question is yes. Look here: http://www.gamedev.net/community/forums/topic.asp?topic_id=198380


Well reading what (unsurprusingly) SP says to the guy: "Necroing a post just to bash Blender? Not a good way to impress me, cgshade." just proves in my mind what other people have said about SP''s holier-than-thou attitude. Seems that Modship has just served to re-affirm this.

Time for a fork.


This is not the lounge. Rules were always a bit different here. It''s about exchanging information, not about someone digging up old crap in the line of "nope". When Yann moderated this forum, things like necro threads never were an issue (and we had almost no offtopic threads on the forum, unlike now). Someone posted the idea of a gamedev Wiki in the suggestion forum. How would you handle your no-necro policy there ? It''s impossible, because Wikis encourage necroing as an active way of completing, updating and possibly correcting information. It''s a good idea, and I don''t see why this should be different right here and right now.
quote:Original post by superpig
Now, either the necro discussion stops after this post, or I lock the thread. If you take issue with what I''ve said, email me.


Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

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