I have a question about landscapes in 2D. I am thinking of a game engine for the strategy-like game. Games like starcraft, civilization, etc. don''t have real landscapes. My question is, how can u map tiles to different heights in 2D? How did they do it in settlers?
Look carefully (I still play Settlers Gold ) at the roads. It is uses a simplefied 3D engine that draws the nice little textured polygons on the ground using the height of the three points. The roads make this obvious as the corners do not intersect correctly (a bit of overlapping).