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How can i make a smooth animation?

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#1 Pavel Krupets   Members   

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Posted 04 March 2000 - 09:33 AM

In my game sprites move with faltering Hoc can i fix it... I use QueryPerformanceQounter... Visual C++/DirectDraw 7

#2 Andrea   Members   

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Posted 05 March 2000 - 11:55 AM

Try to use, for timing, the API function

DWORD timeGetTime(void);

it returns the time elapsed from Windows start in milliseconds (the precision is about 1ms)
(there are other function for adjust the precision but I cant recall...)

remember to link ''Winmm.lib'' (WindowsMultimedia library)


#3 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 07 March 2000 - 06:53 AM

Do you want to know how to calculate the FPS or do you ask how to use the calculated FPS for synchronizing animations?




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