Yes, casual gamers are a huge market, but they''re incredibly demanding and hard to tap into. For example a little kid that would only play MMOG related to DBZ and he''s got to play Goku. Add on top of that they have very minimal loyalty toward the game. Meaning six months later when a better looking game is released, the chances of losing the casual gamers are very high.
Original post by Ixpah
Casual gamers just starting the game will quickly realise that they can *never* compete with established players who play 8+ hours per day, causing them to become disillusioned with the game and leave it.
I''m getting sick of hearing argument like this. I have heard of it many countless times over 5 years worth of mud/UO/EQ but not once have I witness anyone ACTUALLY quit because of it. The problem isn''t one playing 8+ hours a day and the other dosen''t. It''s the game forcing players to "compete" against one another for loot, mob xp, or other things. So making everything geared toward casual gamers by elminating the "level treadmill" dosen''t really solve a damn thing and you''ll just be alienating the hardcore ones.