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Member Since 30 Nov 2006
Offline Last Active Mar 12 2016 02:41 PM

Topics I've Started

Mobile multiplayer game

12 March 2016 - 12:33 PM

I want to develop a mobile multiplayer game. (P2P - clients will communicate directly).
There won't be much data sent from one player to the other, but when there will, I'd like the change to appear in the devices at exactly the same time.


If player 1 presses a button, I thought  to change his game state only after player 2 received and confirmed that he received the data, but then player 2's will be updated before player 1's...

Is there a way to get the state to change at exactly the same time?

Thanks! smile.png

Standard size of a character sprite

12 December 2015 - 03:32 PM

I want to develop a game for mobile phones.
I'd like the user to be able to touch and drag the character around.
My question is: Is there a optimal size for the sprite? I'd lik it to be as small as possible but also big enough so it won't be a problem to drag it.

thanks :)

Choosing a Machine learning method for a game.

15 October 2014 - 10:02 AM

I'm thinking of developing some kind of a strategy game which will learn how the player plays as the time goes by.
It will probably have to consider a lot of variables in order to reach his best move each time and win.

But i'm a little confused about which learning method I should choose...
which would you recommend?
thanks! :)

Writing a game for mobile phones.

27 September 2013 - 05:54 AM

I'm thinking of writing a game for iPhone/android and  I have some questions:
I read that there are a few game engines that help develop games quickly. Shoud I use them or try to develop a game from scretch?
Is there an engine that you would recommend?
I'm thinking of a game in which the user "looks down" on the characters like in "Fallout", "Red Alert", "Dune" etc. Is it considered a 3D or a 2D game?

thanks :)





Making a "Busy Loop" not consume that much CPU (without Sleep)

18 May 2013 - 09:13 AM


I want to measure a very small period of time ( let's say 0.2 ms).

In order to do this, I'm using busy loop which checks whether or not we waited in the busy loop for the requested time like this:


double startTime = MeasureTime();

double endTime = MeasureTime();

while (endTime - startTime < timeToWait)

     endTime = MeasureTime();



I'd like to use some functions which don't use much CPU in that loop in order to ease the CPU load.

which functions should I use?


thanks :)