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I'm Technical Director/CTO of Whispering Gibbon ( http://whisperinggibbon.com/ ). Our patent pending technology enables 3D printing as a service from games and fixes all the gnarly issues that entails.
I was previously an Expert Programming Architect and Technical Lead at Ubisoft, specialising in design, implementation, evaluation and porting of 3D engines and related technology for various home console platforms. Most recently I've been working on Tom Clancy's The Division, and I was Technical Lead for the PS4 version of The Crew.
You can find out more about my career history here: https://uk.linkedin.com/in/simonsc3d
In my professional career I've written low-level and engine code for a wide range of platforms: PS4, Xbox360, PS3, PS Vita, PS2, Xbox, GameCube, PS1, PC (DirectX 3 to DirectX 11), Amiga, Archimedes and BBC Micro!
I was once an Amiga demo scener (68000 and straight to the metal all the way), and have been programming as a hobby since the mid 1980s and professionally since 1994 (full-time in the games industry since 1996).
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