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13 May 2014 - 12:55 AM
12 May 2014 - 06:54 PM
save the back surface first,
14 April 2014 - 02:55 AM
thanks for reply,
another question ,how to enhance the ID3DXLine's efficiency?
20 January 2014 - 05:09 AM
the simplest way is ,use StretchRect the surface to the backsurface.
17 January 2014 - 10:33 PM
u can pack as this (float)((a << 256) / max_short) + ( (float)(b / max_short))
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