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Eastfist

Member Since 10 Jan 2011
Offline Last Active Jan 28 2016 01:24 PM

#4975557 The Novices Guide to becoming a game Programmer and artist!.

Posted by Eastfist on 01 September 2012 - 03:52 PM

What you should worry about instead of language progression, is learning one language really well. Once you have a strong grasp on programming, you will understand that the differences between most languages is very superficial.


+infinity

OP, make an HTML+Javascript+CSS webpage game first. Make a div box move around on the screen when you press the keyboard. Then try to duplicate that in c++. Once you understand what it takes just to make a simple rectangle move on the screen, then you have conquered your first step. Everything else is built on that and it will become very complex so organization is going to be vital.


#4971151 Realistic Encouragement vs Trolling Tear-down

Posted by Eastfist on 19 August 2012 - 11:03 AM

Very encouraging post, OP. However, I think there's still a misconception that newbs pursue game development to become paid professionals. If we changed the original post just slightly to encompass all pursuits, then it'll be wicked awesome. To any and all, make a game because you want to, because you can. It doesn't matter if it sells or anyone plays it. Just do it because you are driven to. If games are to become a true art medium (Roger Ebert may be correct about the state of it), everyone needs to be free to create them, and it needs to be as simple as picking up a stick and drawing something in the sand. Then, who's to say, what possibilities ANYONE can come up with?


#4964287 Why Do you need to fund money to make a game

Posted by Eastfist on 29 July 2012 - 12:28 PM

If you want to make a commercial product (which means it's for profit), odds are you have to invest money into making it attractive to the general consumer. If you're making an indie game, or a very personal project, you don't have to invest even one cent, but you will still have to put a lot of labor into it (hopefully you have a day job or other source of income). I'd say, by the sound of it, you can make your 2D side scroller for free. There are a lot of free game development kits out there. And when it's time to distribute it, post it on your website, hit the forums, put a playthrough on YouTube, etc. I guess it's a matter of intent: make money, or create a game for people to play. Ideally, you want both, but if you're lacking the resources (mainly money), you can still do one of the two. ;)