Jump to content

Eastfist

Member Since 10 Jan 2011
Offline Last Active Jan 28 2016 01:24 PM

Profile Feed

Photo

Eastfist

I'm using Qt 4.8.7, which seems to be the last of the line of Qt version 4. I don't want to jump to Qt 5 simply because installs are getting bigger. Granted, they are trying to provide support for more operating systems, but it is very clunky. I looked into Necessitas for Android and the whole process of getting your app onto a mobile phone just seems clunky. Technically it all works, but usability goes out the window. I'm sticking with desktop deployment for now.
Jan 28 2016 01:23 PM
Photo

Eastfist

It's been a LONG TIME since I last updated you guys on my game engine. This is what I've accomplished so far: https://youtu.be/sWIAZwODEMo
Jan 28 2016 01:18 PM
Photo

Eastfist

http://qt.eastfist.com I'll be putting up a series of very basic tutorials on Qt c++ while I recover from surgery.
Aug 27 2013 07:53 PM
Photo
Photo

Eastfist

Just translated some image distortion algorithms from c# to Qt c++. Looks amazing, although not ideal for real-time rendering. Have to still learn about bilinear interpolation and direct pointers to pixels.
Aug 07 2013 11:15 AM
Photo

Eastfist

I realize now that if I continue to rewrite my code, I'll never get it done. This iteration, though, is quite robust. But it seems I encounter a new problem everytime I implement a new feature to make it easier to use. For example, today was all about make tabs.
Aug 02 2013 11:29 PM
  • Eastfist's Photo
    Eastfist
    The IDE doesn't quite work like tabs, but at least I can shrink/expand draw areas so it doesnt take up all the screen space. Users might appreciate this when the project gets overwhelming.
    Aug 02 2013 11:31 PM
  • Eastfist's Photo
    Eastfist
    I don't follow a flow chart because I can't rely on the language/code to be exactly ideal. Sometimes, individual languages have their kinks and you have to do workarounds. You have to scrap your original charting.
    Aug 02 2013 11:33 PM
  • Eastfist's Photo
    Eastfist
    I really want to be able to let users export a self-executable from SDXG, but it seems Qt doesn't do that unless you provide the compiler and all the make processes, essentially Qt Creator. That's an example of a feature I'll have to skip for efficiency.
    Aug 02 2013 11:34 PM
Photo

Eastfist

Qt manages to open/draw a 24 megapixel jpeg with ease (because of built-in double-buffering in their widgets). However, in GIMP, which is built with GTK, it tears all over the place. I dare someone to write a Qt paint program comprehensive enough to compete with GIMP.
May 18 2013 12:11 PM
Photo

Eastfist

Success! Qt "real" 3D rotation transformations give me Mode-7 F-Zero type of rendering. Opens up all sorts of possibilities. Check out my video: http://youtu.be/KuTBzhBqU4Y
Apr 09 2013 06:53 PM
Photo

Eastfist

First goal after completing the development kit is to "port" the fundamental seminal games like Tetris, Pac-Man, Mario. If I can do that with ease, then I will have accomplished what I set out to do. Of course, I don't want to get ahead of myself.
Apr 03 2013 12:32 PM
Photo

Eastfist

New GUI is coming along nicely. Stability is the main issue.
Mar 31 2013 11:53 PM