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Member Since 17 Mar 2011
Offline Last Active Oct 02 2013 10:52 AM

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HLSL debugger appears confused

26 March 2013 - 09:22 AM

As I'm getting back into coding again after a break since before DX10, I'm currently struggling to get the most fundamental things working. One of my problem is that a quad I'm rendering refuses to render in anything but black.

I've tried using the HLSL debugger to see what my very simple vertex shader does, but it's kind of useless... Please see the attached picture.

Can someone explain why the left pane shows the correct data, but the watches in the debugger shows everything as 0 ? Is there a fix for this?


Attached File  Untitled.png   12.36KB   55 downloads

Getting back on the horse

17 March 2011 - 05:55 AM

Hi all,

I've been away from coding for a long, long time. Or well, I haven't been away really, I've just focused more on enterprise apps and other boring junk, but the effect is the same; I don't remember where to find anything anymore.

I've decided to get back into real-time rendering, and I have a very basic renderer up and running. I want to find out what's been going on in the years I've been away, so can someone tell me where to find good papers and articles on rendering?