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Night Lone

Member Since 27 May 2011
Offline Last Active Aug 25 2016 10:02 PM

Blog Entries

Night Lone Engine: Journal and progress > Plans and Progress #1

Posted 25 December 2015

Welcome to the first part of what hopefully will be a look on a week-to-week overview of my development life!
Here for you to see my mistakes, so you don't have to make the same ;) (unless you want to, have fun!) Plans!
The next week is the week where I finish off a simple "engine" of sorts, so I can start doing some rapid game devs, making simple l...

Night Lone Engine: Journal and progress > Progress Restart Again...

Posted 22 December 2015

Typically I don't do this on a tuesday, well, if you actually looked back, typically I don't do this at all anymore... 
Well That's About To Change!  
Most of my attention before was focused on making a BIG game, something while, I feel I could still do, I already know that my current skills and attention span, (mainly attention span) won't ALL...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #6: A week has gone by? really?

Posted 12 June 2015

Well...I'll be honest...
Not much has been done...
programming wise that is.

Been mostly playing around with ideas trying to figure out a few misc things, all of which I cannot say cause, well, don't wanna promise something unless it's official!
I did change up the lighting a bit though, I now have the normals transform properly when something is rotated...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #5: I see the Light!

Posted 05 June 2015

Well, we have a bunch of things to talk about this week! So lets shed some light on the subjects and get going!

The Shader System.

First of all, I've replaced the old ShaderProgram class with a system/component for entities, allowing entities to hold their own shaders. I've, of course, named this the ShaderSys , and it's primary job as of now is to...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #4: NEW OFFICE!

Posted 29 May 2015

This week has been busy, I've fixed a little problem with my shader loading functions (rather, I forgot to code the darn functions before which messed me up until now) and been researching a ton. I've also coded some limits into the FPS Controller System. Lastly I got a new office.

So, Code Stuffs first!!

The shader loading function is just a simple O...