Jump to content


Member Since 04 Jun 2011
Offline Last Active Feb 18 2016 02:08 PM

Posts I've Made

In Topic: Controlling difficulty in a randomly generated game.

14 March 2014 - 02:31 AM

Thanks for giving it a shot. Could you answer these questions?


Was it boring because it was too easy or hard?


Do you like games in this genre? If so, could you tell me their names?


Hi again,


It's hard to explain. ...I think most players, me included, are rather lazy and have high expectations. I think it is also better to state the raw truth than beautify if. I think the first thing that disturbed me is all the reading ...like most of the players, I skipped it. I think it'd be much better if you introduced additional stuff in small doses as the level progress.

As for the gameplay, I found it a bit dull. That the ship can only move left or right is the first constraint, but ok, I can live with that. But at first, I'd expect the ship to fire better and have more diversity in aliens ...they all came down in the same fashion.

As for the second question, it reminds me of the old days, where I enjoyed games like tyriant and raptor. Actually, I also made a shoot them up prototype a while ago:


It's a shmup where everything is randomized: the terrain, the ennemy ships, the weapons you can buy... But after the demo, I dropped it due to a lack of interest, its reception was rather cold and not very promising.



In Topic: Controlling difficulty in a randomly generated game.

12 March 2014 - 04:15 AM

Downloaded it, tried it, but quit after less than a minute. Sorry to say that, but I found it boring.

In Topic: [Concept] Open Source Game Project.

27 February 2014 - 11:25 PM

Actually, there are many thousands of open source games, it's just that nobody cares about 99.9% of them. Everybody see the top-10 like Wesnoth, and the others are lost in the sea. ...same goes for released games, where it's probably even tougher to find an audience.

At least, with open source, you'd have a little bit more exposure and the communitie's blessing.

In Topic: Game Review gone wrong - Commercial for Khaba

27 February 2014 - 11:17 PM


I know it's always hard to hear critique, but to be honest, that trailer doesn't hook me up. I'd even rather see a gameplay session. I can only speak for myself though, perhaps others like it.


In Topic: Creating open world map

27 February 2014 - 02:29 AM

btw, just my 2 cents, but designing/filling these huge areas and making them interesting is already a monstruous task. Exploring them would also already deliver days of gameplay. So before wanting something "bigger", perhaps you should start with it. ;) I'm sure the player wouldn't mind a map loading after running several hours accross the map. ;)