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Member Since 26 Jun 2011
Offline Last Active Sep 24 2013 05:39 PM

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Free game design consulting

13 September 2013 - 07:40 AM

Free game design consulting

[Help] How do you properly organize game architecture?

01 July 2012 - 09:58 AM


For the past months I've been studying programming and I've finally learned how to code, but one thing that is confusing me is how to properly organize the design of a game project - code wise.

The game I'm building is a pretty standard commercial game. It has the basic components of a normal game: A world, characters and items interacting with each other and all of this is run by game manager. Basically you play as a hero in a world and do stuff. Fight, explore and interact.

Think of your standard adventure game that starts off with an intro, goes to the menu system, then gets into the game and back to the menu. Pretty much like 99% of any commercial game or otherwise serious game projects. Thats what I'm aiming at.

The problem is:

How do you properly code a commercial game architecture?

How do you organize it?

How do you make it not become unmaintainable spaghetti code?

What specific things to keep in mind when building this, codewise?

How you can help me:

a) Please tell how do you code your own game projects. What is your thought-process when designing the architecture?

b) Recommend books, blogs, tutorials, videos or anything else on how to organize a commercial video game.

c) Give hints and tips on do's/don'ts when building a game, codewise.

Please help!

Recommended tool/library setup for my project?

19 October 2011 - 11:06 AM


I'm in the process of starting a game project to work on, but I feel lost about what tools, languages and libraries would be the most suitable for it.
I'd like to hear your recommendations on what setup of tools/libraries/language should I use based on the feature requirements of this project.
I'm starting from scratch so I'm open to any suggestions.

The project:

The game is supposed to be a sideview 2D game using sprite graphics to represent things in the game.

Gameplay wise, its a sidescrolling platformer with destructible block terrain (think Terraria or 2D minecraft). It needs parallax backgrounds and a simple lighting system.

Above all however, the game would have a very robust modding capabilities, allowing users to modify the game content or add their own.
The game would be primarily targeted for the PC platform and is singleplayer only.

Gameplay Design blog

04 July 2011 - 05:19 AM

Hey everyone!

Posted Image

My name is Reactorcore and I'm a professional gameplay designer.
I'm announcing a blog that you may find useful. Its about video games and game design.

The goal is to freely share information on how to properly design and make games in every aspect.
There is already several blog posts with lots of valuable information that any game developer should be aware of.

You can find the blog here:

I will keep making new posts every week and share my experience so you could do a better game.