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Member Since 12 Sep 2011
Offline Last Active Apr 07 2017 01:22 AM

Posts I've Made

In Topic: asPEEK, HTML remote debugger

27 November 2013 - 04:07 AM

Very interesting project but I don't understand full how example works. I am interested in some instructions document.

In Topic: What to use for an UI?

13 September 2013 - 03:40 AM

Take a look on wxWidgets. It is good enough and simple.

In Topic: Triggering Actions from Physics Engine

08 September 2013 - 09:44 AM

I think you need to separate terms physics event and game. Physics event depends on physical library, it is callback function usual and you are getting just info about 2 bodies in collision contact, any other information (like velocity or positions) you can get in any other place throw physical system for objects. It is not necessary to put all contact information in your event class object.


The same thing about game events. You can't contain all information about all game events in one event object. Better way if you'll make event + task system, where multi task objects starts or changes behavior when his event/s happened, and inside event contains only common information about event, all other information is inside the task.

In Topic: Autodesk release Maya LT; "indie" friendly version

27 August 2013 - 10:36 AM

Even for sprite work I'd rather use Blender. I just don't see this "deal" as anything at all to get excited about, and I doubt it's seriously going to make any kind of significant impact.


Absolutely agree. Last version of Blender much better then last buggy versions of Max and Maya.

In Topic: (Solved) string [] problem

26 August 2013 - 08:09 AM

Sorry guys, It was my mistake, strPropellerCurName was empty string. Oh, I should make debugger for script editor.