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Member Since 05 Mar 2012
Offline Last Active Apr 28 2013 12:55 PM

#5056395 Ugly lines on screen.

Posted by Damian. on 24 April 2013 - 10:16 AM

So I started playing with Direct3D11, and everything works fine except bad lines on my screen, its hard to see it on image, but in realtime, when something is rotating, its easy to spot.




Thanks for any help.


Direct image link: http://screenshu.com/static/uploads/temporary/wi/03/sw/534p3u.jpg

#5043821 splash screen

Posted by Damian. on 16 March 2013 - 05:04 PM

It should be OK but, if I'm not wrong you need virtual keyword before void's :-)

#5041995 A short question!

Posted by Damian. on 11 March 2013 - 02:06 PM

If you done some games in past, go for OpenGL, but if not then use frameworks/libs/engines. 


And the another thing is that, what do you want to do. Games or Engines (If games then stick with engines), but if you want to learn more about 2d/3d graphics, how it works etc, then go for OpenGL.

#5041292 When to start with C++?

Posted by Damian. on 09 March 2013 - 04:49 PM

There is not so big difference between Java syntax and C++ syntax. So if you know Java and learn some things about C++ like (Pointers, Dynamic memory), you could easily translate code from C++ to Java (I'm talking about sample codes here).


If you want to learn C++ just learn it, you said that you already know Java, so it won't be hard (You just need to read about - Templates, Operator Overloading, Pointers, etc.) things that aren't in Java.

#5040970 Little help needed

Posted by Damian. on 08 March 2013 - 04:06 PM

Singleton (not the best choice? but still can be used for what you want) or Global variable in namespace.

#5040091 How feasible is using the NDK?

Posted by Damian. on 06 March 2013 - 01:17 PM

You can use native-activity, then you don't need to mess with Java. And example is in samples folder.