Thanks! Please pm me so I can send you a link to the game (keeping it under wraps for now ;)
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Posted by Secretmapper on 03 December 2016 - 07:19 AM
Posted by Secretmapper on 14 January 2014 - 08:49 AM
Would you kindly take a look and critique my portfolio?
The university that seems like a very viable option for me is only offering a B.A. in Multimedia Studies. Should I look for another university that offers a traditional CS degree? Is it that important, or would the B.A. in MS be enough to at least get me looks?
Posted by Secretmapper on 22 November 2013 - 01:04 AM
During development the best way I think is to get in touch with your friends, post some facebook messages etc, to borrow some devices, or get such friend to meet for a beer and try to run your game on their devices. Or buy one. Test it as much as you can, because differences between android devices are far more unpredictable as you might imagine.
This. There are a LOT of forums dedicated for testing, just sleuth around. The model is generally, "Test my game and I'l test yours!". It's very useful and it works because everyone is happy.
Posted by Secretmapper on 22 November 2013 - 12:54 AM
Guys really? I mean, I'd make him consider HTML5/JS if I were you, and since he has MySQL/PHP experience I'd figure he has some webdev experience. C, C++, Java is all too complex for a starter IMHO.
Posted by Secretmapper on 18 November 2013 - 01:23 AM
I may take a stab on creating articles about Git Version Control and Big-O
Posted by Secretmapper on 09 October 2013 - 07:54 AM
IHMO GoF's Design Patterns is a very BAD starting place, especially for a beginner. Remember, he is asking for a good OOP book, not a design patterns book, which are a totally different beast.
Posted by Secretmapper on 09 October 2013 - 03:49 AM
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