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e.fortier

Member Since 21 Dec 2012
Offline Last Active Feb 24 2017 02:19 AM

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+1Logged inFeb 24 2017 02:19 AM
+1Logged inFeb 19 2017 09:28 PM
+1Logged inFeb 13 2017 10:09 PM
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+1Logged inJan 24 2017 06:54 PM
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+1Logged inDec 31 2016 06:19 PM
+1Logged inDec 31 2016 12:36 PM
+1Logged inDec 29 2016 11:52 AM
+1Logged inDec 23 2016 12:22 AM
+1Logged inDec 21 2016 09:48 PM
+1Voted up Instancing worth it for rendering text in a 2D game?Dec 20 2016 11:32 PM
+1Voted up Instancing worth it for rendering text in a 2D game?Dec 20 2016 11:31 PM
+1Voted up Instancing worth it for rendering text in a 2D game?Dec 20 2016 11:31 PM
+1Voted up Instancing worth it for rendering text in a 2D game?Dec 20 2016 11:31 PM
+1Logged inDec 20 2016 10:31 PM
+1Logged inDec 20 2016 01:54 AM
+1Logged inAug 18 2016 09:45 PM
+1Logged inAug 17 2016 09:43 PM
+1Voted up Alternatives for std::heap?Aug 16 2016 11:56 PM
+1Voted up Alternatives for std::heap?Aug 16 2016 11:56 PM
+1Logged inAug 16 2016 11:53 PM
+1Voted up Highlighting objects in 2d game like in Baldur's Gate/Pillars of Eternity possible in HLSL+DX11 shader?Aug 16 2016 01:05 PM
+1Voted up Highlighting objects in 2d game like in Baldur's Gate/Pillars of Eternity possible in HLSL+DX11 shader?Aug 16 2016 01:05 PM
+1Logged inAug 16 2016 12:24 AM