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Nyphoon Games

Member Since 18 Mar 2013
Offline Last Active Aug 31 2014 05:32 AM

#5125949 2D Concept Art - Feedback Needed

Posted by Nyphoon Games on 23 January 2014 - 02:06 PM

For anyone interested about why I'm using minimalism, or about the game in general, I posted a dev blog post about the game. If you are only interested about the minimalism part, just skip to the appropriate section: http://nyphoon.com/winters-coming-announcement/

#5125108 2D Concept Art - Feedback Needed

Posted by Nyphoon Games on 20 January 2014 - 12:35 PM

Hmm maybe you see it that way because the scene is rather bland, lacking any other props, having too much rock etc..., which won't be the case in the game. Later on tonight I'll be publishing a blog post explaining why minimalism is so important in this game, and I really think it's important within the game's scope it. Needlessly to say, I will be experimenting with some light texturing (maybe even some very light noise here and there could help in this case) later on.


Thanks a lot for your suggestions sunandshadow, I really value and appreciate them! :)

#5125030 2D Concept Art - Feedback Needed

Posted by Nyphoon Games on 20 January 2014 - 06:25 AM

Oh sorry, I think I misunderstood you the first time! Firstly, regarding the white edges, they're barely visible as is. It's a 'glitch' or a mistake I made since the current engine supporting the concept art isn't anti-aliased yet.


Secondly, regarding your cool-warmth argument, I think I see what you mean, and I have to say I like your suggestion. Just one thing I tried to change - instead of making the foreground cooler and the background warmer, I inverted them. I left the foreground as is, and changed the color balance for the background to an orange-y hue. What do you think is the effect? Is it better, or worse? I personally like it. Even though it doesn't use the same palette, it's barely visible, and blends in really well, don't you think?








Also, thanks a lot for your help :)

#5123322 2D Concept Art - Feedback Needed

Posted by Nyphoon Games on 13 January 2014 - 11:56 AM

I wrote a blog post detailing how I created the first piece of concept art for those interested. This includes the thought process involved to choose the right style for the game: http://nyphoon.com/creating-concept-art-for-winters-coming/#.UtQniPRDtps

#5122868 2D Concept Art - Feedback Needed

Posted by Nyphoon Games on 11 January 2014 - 11:40 AM

The past few days, I have been working hard on some concept art for my upcoming 2D physics-based platform game. I want to get a grip on the art style before moving on to the generation and level-creation. These are the first couple of concept art pieces I've finished: 




As you can see, I'm going for a minimalistic look, although the colours are subject to change, depending on the storyline I go for.


The mechanics of this physics platform game resolve around a snowball. Rolling around would make you bigger and can help you break down or move obstacles. Being small, on the other hand would permit you to jump longer distances and to squeeze through narrow gaps. The first piece of concept art I posted got generally very good feedback ... until I posted it on Reddit and Imgur.


On the latter social networks, I didn't get any constructive feedback, with mostly [supposedly] trolls commenting with garbage and down-voting it. This contrasted a lot with the feedback I received both on a number of Facebook groups (dedicated to game developers) and [especially] on Twitter, where many commended the style. And this is the reason why I'm here.


I admit it was a bit tough to fathom that after the good feedback I received by game developers, the concept art was being trashed by others. I'm not sure whether those who trashed it were actually trolls or not, which demotivated me a little, I have to admit. I would love some constructive feedback about this concept art. What do you think about the style?


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