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Member Since 24 Mar 2013
Offline Last Active Aug 08 2015 08:28 PM

Posts I've Made

In Topic: Starting on mechanics or world design?

15 May 2013 - 08:29 PM

I was very wrong, first prototype is almost done, three days of working and tweaking, i have a blast working the project as well as running and troubleshooting it! I feel beat, though xD but very very good results, thanks everyone, pretty much worked the most important mechanics all together (dialogue, questing and reconstruction) very basic but efficient. I do get some minor crashes so i am not sure if the engine i am using is the best choice for my final project but will keep prototyping. Any more suggestions? 

In Topic: Starting on mechanics or world design?

12 May 2013 - 06:50 PM

I have prototyped a few simple mechanics but i feel they don't have much effect since the game reward system would be watching the place develop to your actions, seeing the aesthetics morph quest after quest to have the sense of managing to salvage a town. Not sure what is the best way to have a correct feel on that experience without focusing much on graphics. What would you recomend is an efficient way to prototype the questing and reconstructing mechanics while also having a sense of how it would feel to see the place evolve?