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Member Since 16 May 2013
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In Topic: Animated GIF (pixel art / photoshop) -- Please Criticize

21 May 2013 - 02:11 AM

Hello! Your guy is pretty cute and there's nothing wrong with him, so I would start trying to push yourself to try some harder techniques. In particular, your animation is really simple- try making it more complicated. Here's the classic list of animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation  Try making a jumping animation using the first principle, so he squashes a little bit when he lands, for example. To make it easier, try making parts of him different layers (like his legs) and moving them around if you haven't done that yet.


As an aside, the best way to resize pixel art is to use Nearest Neighbor interpolation, which can be found under the image size dialog box- but make sure you're sizing up by increments of 100%. So only do 200%, 300%, 1000%, and so on (not 150%), or you'll get weird differences in widths like the legs of your dude.


Keep at it!

Thank you for the tip and the link. I will be sure to try some harder techniques.

In Topic: Are some tools overkill for these types of 3D models?

19 May 2013 - 02:25 AM

Blender and other high-end packages can make anything from high-poly PS3 models to low-poly DS models.

It's not overkill. Pick your favourite package and make some cool low-poly graphics.


A similar comparison would be using Photoshop for pixel art, like you're doing right now. It's totally acceptable.


EDIT: In those videos you linked, the primary reason for the "old school" look is the use of low resolution textures, like 128², paired with Nearest-Neighbor filtering (which keeps your textures crisp and pixelated, further improving the look). This type of filtering you control in your material or render-state settings in your game engine. 

These small textures filtered like this and applied to low-polygon models guarantee you the old school look.


If you like low poly, check this great artist: http://tommytallian.blogspot.com.br/

Thanks for the link and the advice! I really dig the art that person has made.

In Topic: Are some tools overkill for these types of 3D models?

18 May 2013 - 08:07 PM

Please don't say I shouldn't learn art and programming at the same time, I really enjoy both so far (even if programming is tedious!). The people of reddit kept telling me I was an idiot for doing both.

If you enjoy both, and are progressing in both, just continue with it! I often (including less than 15 minutes ago) make 2D art in-between compiles, and as programming breaks. It's a different enough skillset that it uses different parts of my brain and switch from one to the other doesn't feel like work.

Yes, I usually program for an hour or two, following lessons on Code Academy and Invent with Python, and then go do Pixel Art for an hour and come back. I think that Pixel Art is a good thing to learn while not programming because it allows you to see what you have made while you are making it. This makes it feel rewarding and fun with instant results, unlike programming, where the whole completed creations feels rewarding.

In Topic: A beginner in need of help. Python, and these resources I am using.

17 May 2013 - 03:05 PM

Thanks for the link for ideas in the future. Those looks great as well. I have around 5-6 hours left over before I go to bed everyday. I will most likely be able to dedicate 2 hours to learning per day. During the weekends I can go crazy with my time though.

In Topic: A beginner in need of help. Python, and these resources I am using.

17 May 2013 - 02:19 PM

Those books are excellent. I used the second one to learn the Pygame library. Al is a great guy too. He responds to questions through email. You are correct in that Pygame is a library, not an engine. It will help you do common UI tasks like handling keyboard, mouse, and gamepad events, drawing basic shapes, blitting sprites and so on. I've heard it referred to as a 'from the ground up' game development tool. It won't be easy to make awesome looking games right off the bat but I've found it a great tool to getting started with game development programming and the fact that it uses Python was a plus for me. Good luck and remember the most important thing about beginning game development is finishing your games.

Thanks for the reply! Yes, It looks like a well thought out guide. I tried another guide but it didn't tell me WHY I was doing what I was doing, just to do it. I am currently using Code Academy to learn the basics of Python. I will then move onto these two books. It's good to hear that pygame is a decent library, even if it isn't an engine. 


I just want to be able to make a sidescroller, or a top-down game within the next three years of me learning. My brother is learning 3d animation and pixel art (pixel art for me too) as I learn programming. Hopefully we are both doing well over the next three years so we can work on some projects.