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Member Since 10 Jul 2013
Offline Last Active Jul 11 2013 05:14 PM

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Protect my game from Memory editing

10 July 2013 - 09:08 PM

What are the best methods to protect my game against memory issues coming from other executables?
Anyone know some tips? My team did a pretty simple game, but it was however quite vulnerable to attack by hackers, and I wonder how I could detect changes primarily by WriteProcessMemory.
Thank you in advance.