Jump to content

the incredible smoker

Member Since 26 Nov 2013
Offline Last Active May 20 2017 09:43 AM

Posts I've Made

In Topic: Is starting with gamedev too much?

19 May 2017 - 08:49 AM

It is easy, only what do you want : something windows ?, that is more difficult, alot to learn.

Get your project where you can program in, and forget all the windows codes, later you can adjust.

Dont forget, test every aspect, add small things and test and fix before adding big things, testing cost more time then programming.


In Topic: IDirect3DDevice9::ColorFill is not compiling

15 April 2017 - 04:39 AM

Hi, i already found it,

i had included D3DX9.h

not D3D9.h

now i included both and it compiles, only it still dont work, maybe i make another topic for that.

 

It is weird, the device was working, only a function of the device not.

thanks for the reply


In Topic: Best Game Resolution?

10 April 2017 - 08:31 AM

Also look in the future, they maybe change with 4K or 8K, still will be close hopefully.

 

I make 4:3 oldschool aspect also possible, with black rectangles up and down of the screen, i dont know if i wanto support it in my new to make engine, since "gamers" use 16:9.

With 4:3 ratio with black beams gives space to place health bar, score & item inventory, to keep the game part clean,

problem is you have to program more, and get slower fps.


In Topic: C++ help

22 March 2017 - 07:48 AM

Hi, for a 2D game, you can use sinf & cosf, multiply that by the distance, add this to your player coordinates,

now you have your rotated gun position,

 

You should learn about matrices, a matrix contains position and rotation, in DX9 there are functions to change & rotate stuff.


In Topic: Do you need a soundtrack for your videogame?

22 March 2017 - 07:38 AM

Be smart, dont give exclusives just like that to anyone.

If you need help building a recording studio you can always ask me what to buy, analog gear sounds much better.