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Member Since 29 May 2000
Offline Last Active Today, 11:28 AM

Posts I've Made

In Topic: return 0 differ on Linux/Windows

14 March 2017 - 01:00 PM

uncomment the return statement?


or you are not being consistent in your testing and it is hitting the break; statement and not making it to the return statement in some of your tests.

In Topic: VC++ Shared Project for Engine

13 March 2017 - 08:06 AM

i would say instead of a shared project, make it into a library.  would only have to compile it once (unless you modify its code).  and then just link it to the project that needs it

In Topic: LibGdx and GUI

08 March 2017 - 03:16 PM

libgdx has an entire built-in gui system

In Topic: Is this a v-sync issue?

02 March 2017 - 06:58 PM

doesnt look like a vsync issue.  looks like the texture you are using for the ground is very noisy meaning the values at individual x,y locations arent very coherent.  yeah its green....ish.  but still very different on neighboring pixels.


As you move your matrices get changed and when the matrices change the pixel from the texture actually rendered to a specific pixel on your screen changes.  and when neighboring pixels are very different you will get the effect you are seeing.  at least that is what it looks like to me.


so change your texture, or there are same sampling values i think you can set in opengl to not just use the exact pixel from the texture but something like an average of the surrounding ones.  that would probably help some.

In Topic: What Setting Do You Think Is Best?

28 February 2017 - 05:50 PM

The colonization of Australia sounds interesting.


And the game could be compatible with Prison Architect.  When your prison is full and you don't want to take care of them anymore, you can export the prisoners to a file and then import them into this game!!!