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ncsu121978

Member Since 29 May 2000
Offline Last Active Yesterday, 04:46 PM

Posts I've Made

In Topic: SDL_KEYDOWN not working

19 April 2017 - 08:50 PM

pretty sure you need a window to get events

the console you are printing to is not a "real window" per say....and definitely not the SDL managed one that events come from


In Topic: Socket.io spaming

13 April 2017 - 08:21 AM

does your server sit behind a firewall?  if so block the offending ip address at your firewall.

if no firewall, then block the offending ip address at the operating system level (different for each OS so google it)

or in the webserver software, any webserver software worth anything should give you the ability to block ip addresses.

In short, dont let the offender connect in the first place.  

if it is a small range of IP addresses then you can do the same. 

If the offender is coming from lots of random IP addresses massively at the same time.....well what are you running that a botnet wants to DoS you anyway?


In Topic: Seg Fault when trying to access function in shared_ptr

13 April 2017 - 08:15 AM

netbeans also has a debugger.

as frob said, see if mp_engine is null.

see if mp_engine->getWindow() is null.


In Topic: MMORPG

08 April 2017 - 07:29 AM

sooooo.....

This is basically you ripping off a commercially complete client side application and you trying to reverse engineer the server?  When you say 70% done, is that 100% client (already done because you are stealing a commercial game client) + 0% server = 70% overall?

I am no lawyer but I am sure there is some IP infringement and other legal stuff going on there.


In Topic: Reducing mobile multiplayer traffic

26 March 2017 - 08:48 AM

didnt you say you send all 10 players position to each player every 200ms?  Wouldnt that explain the 10 times amount of data you were expecting?