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Member Since 28 Jun 2005
Offline Last Active Mar 31 2015 11:12 PM

Posts I've Made

In Topic: Check this new indie game

05 March 2013 - 02:53 PM

Thank you for the comments and support guys! And BaneTrapper, you're really awesome for posting this here. I appreciate it smile.png

The graphics really are in a love or hate kind of style but I think it looks unique so I haven't looked back after deciding to stick with it. I didn't update the game thread for a while here and now it's become inactive. It tells me not to post anything and start a new thread since it's older than 60 days. Might do that at some point, when I have more to update or whatever.


In Topic: Pioneers - turn-based survival/exploration RPG (New build: Sep 24)

24 September 2012 - 10:57 AM

So, here are the download links. I fixed a couple of things today and wrote a new piece of music.

Posted Image Download for Windows
Posted Image Download for OS X

I hope you guys like it :)

In Topic: Pioneers - turn-based survival/exploration RPG (New build: Sep 24)

23 September 2012 - 08:43 AM

Just a little big update to say that this project is still going strong and even though these past few months have seen all sorts of ups and down, overall it's been really productive. Here's a new gameplay video to show the new developments:


A new build for your downloading pleasure is probably coming later today, or perhaps tomorrow. Stay tuned! Posted Image

I also updated the first post with latest screenshots and stuff.

In Topic: Pioneers - turn-based survival/exploration RPG (New build: Sep 24)

13 July 2012 - 02:14 AM

So, I've been working on the town where the game begins and where you can go back between expeditions. You can find men to hire from the tavern, buy stuff you need from the supply store, get quests and so on.

I had done the tavern previously, but yesterday I drew the supply store you can see in the screenshot below. I also did the sidebar but the buttons need some work. And a quest button needs adding.

From the map you will be able to choose an area of the world where you want to go. The world will consist of something like 10-15 'levels' which are different in size and terrain type, so the random map generator still applies. The further away areas are larger and take longer to get there for which you need more men, ships and supplies which means you have to adventure trough the smaller areas to get some wealth before.

The travel time will be measured in seasons. When you sail out during spring, you will reach the nearest areas by summer. Or by next spring if it's far away. That forces you to think when and where to go. You can advance seasons by boozing around in the tavern but that will cost you.

It's all starting to come together and when I squint my brain it's almost starting to look like a game. Really exciting!

Posted Image

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I'd also like to remind you all that the game can be found on the IndieDB site and if you're a user there, make sure you click 'Track this game' button because that way you are always up to date with screenshots, videos, music and new builds. I've gotten some pretty decent feedback there and the news of the release of the last build was featured on the main page for a while.


In Topic: Pioneers - turn-based survival/exploration RPG (New build: Sep 24)

24 June 2012 - 04:06 PM

Could someone on a Mac please check if the game runs. I've gotten reports that it doesn't. If it doesn't and it provides a crash log, in the "send to Apple" dialog, then please provide me with the log. I would appreciate it very much. Thank you :)