Aside from continuing pre-production on my game project (previously known as "A Little Epic"), I've been really busy with figuring out what I need to do with my life, and trying to get things in order. I've decided to pursue game design and will begin online classes this summer.
Anyway, I probably won't update this journal very much. I'l be posting in my more public blog. However, I will post occasional updates here as well, for those who don't feel bothered to go to yet another blog (I don't blame you :P ).
Along with everything else, I've decided to use GameMaker: Studio for my game project. GML is a decent scripting language, and the features of GM:Studio are just too nice to pass up. Basically, I had a basic sidescroller working in about an hour, after following all of the tutorials I could find on the subject, and it's really easy to use. It could even do 3D games, though with Unity available, it may be difficult to compete. :P
Anyway, I'm back now, and hopefully I can start working on making this game soon!
-YodamanJer
Welcome back! Almost didn't recognise you until I spotted the "formerly known as "CoffeeCoder" in your signature on a forum post.
I think authorware tools like Game Maker are really starting to come into their own recently. They are still limited when compared to coding from scratch, and obviously different packages have different strengths and weaknesses, but the days when they could only produce crappy little games that performed poorly are gone, and they're now very capable and can potentially save quite a lot of work. Good to see more people starting to adopt them when it makes sense rather than holding onto the popular old prejudice of trying to use "real" languages for everything.