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Developer Journals


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Microfacet Importance Sampling: For Dummies


Despite how important of a topic good importance sampling is in the area of global illumination, it's usually left out of all common-English conversations and tutorials about path tracing (with the exception of the Lambertian case, which is a good introduction to importance sampling). If you want to get into microfacet importance sampling, multiple import...
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Closed test session, could need some helping hands !


I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public.gamedev5.net//public/style_emoticons/default/biggrin.png  Gnoblins is a dungeon building game, similar to Dungeon Keeper and to some extend to Dwarf Fortre...
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Collisions and weapons


Hi, After quite some time, here comes a new video showing a very early sample of collisions and weapons. What you can see in the video is the player shooting missiles bursts. An enemy spaceship is destroyed by one and others are colliding with a building. https://youtu.be/0gwT8RDR694 The collisions: in Blender, I define a bounding sphere using a...
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Spellbound is up for voting on Steam Greenlight


Double post day!!!  I rushed ahead of myself and just published Spellbound on steam greenlight . Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minute reactions video is sufficient. The first 30 seconds of the video are sufficient to generate curiosity, the middle portion of the video shows the game play a...
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What Is An Engine.


Followup over comments found in http://www.gamedev.net/topic/675409-what-is-an-engine/ and defnitions of the engine. -- I used to think somewhat like Norman Barrows, "if it contains a main loop", but lately I've been on a similar quest to refine the definition of terms. In my case I'm working on my own brand of "rpg maker" much like Enterbrain's off...
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Toy on a Mission UE4 Remix - Day 92


Hello again. I haven't spent as much time as I would like on ToyMission. I have been working on the main menu since the last Journal entry. I spent a lot of time trying different ways of laying out the graphics options menu. Vertical boxes, Multi tab groups. I ended up using Horizontal boxes in Vertical boxes for the layout of the items so that...
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Seamless models - harder than it looks


Finally got finished on all of the pipeline work needed to start to use static meshes as part of the level design. Turns out it is far harder than it looks to make seamless models http://public.gamedev5.net//public/style_emoticons/default/smile.png But it's a start. Was a lot involved in getting to this point, so for a first attempt I'm happy. Need...
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I LANDED MY DREAM JOB!


Personal Update: Who has two thumbs and just accepted a gig at Harebrained Schemes working on the new BATTLETECH game?!?!?   This guy! I submitted my resume and portfolio hoping against hope that they would choose me... AND THEY DID! I'm now the new Tools Engineer for the project. Two days after they said I'd need to wait for a coupl...
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Been Sick - Win Condition


**NOTE: This post was a little longer than I intended. If you don't want to read everything, there're some interesting things about enemy types and game titles near the end. Cheers!  I've been really sick all weekend. I'll spare the gory details. Suffice to say I was unable to do dick all until tonight.  Got some decent work done tonight though...
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Minority 7 - MMO Game - Dev. Diary #005 - A.I. & First Person


Short update on A.I. movement , hidden movement screen , replicator database and the first person view. 
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My Game Jolt GDC Jam entry


I was on gjgdcjam this weekend, didn't really invest too much time on the game, but got a playable result at least.  Developed on XNA 4 using vs15, if you want to check it out the source code is available at:  https://github.com/arthursouza/spacecreep   The jam page for my game is:  http://jams.gamejolt.io/gjgdcjam/games/the-world-eat...
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Snaily Updates: BrainHub + Runners, SnailLife Logo


I finally have two BrainRunners working on a DigitalOcean droplet, and one BrainHub on another droplet queueing and assigning tasks to the runners. It's still rough, but let's start with the BrainHub's scheduled artisan commands (Artisan is the CLI that comes with Laravel): QueueIdleBrainChecks runs every minute. public function handle() {...
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The GameObject Pooler


So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do as well, but I'll save that for later)  Anyway, my game spawns a lot of random levels that are populated with random amounts of game objects, and rather th...
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Vacations, intro level and gameplay video


Hello.  I'm on vacation from my work, I come back in March, so that means that instead of working on my actual job, now I work on this damn thing. Yay for vacations!  Don't get me wrong, I actually like working on this, but I'm thinking that I should use this free time to properly rest instead of keep working, it's just not healthy. I have some...
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Rendering Tree Sprites


It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking with an individual in the GD.net chat about trees. This person was drawing trees and looking for advice on how to make them, so I shared a little bit about my own...
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Steam Greenlight


Hi all!  We've changed our name to Moon Pub Games and headed towards Steam Greenlight! We kindly ask you to visit our page and support us: https://steamcommunity.com/sharedfiles/filedetails/?id=613819600  We plan to present the current version of our game with some improvements and then add new missions, features and quests. All comments a...
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A quick look


Hello community, we keep working but our advance now is not too visible, we were working on our classes, the hero and enemies, thinking in some features we want to implement. We also added the possibility to choose the keys to control the character (co-op?). The most important these days was the story, is top secret for now, we hope to surprise you!...
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Even more changes to first 6 levels.


I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable pieces). That means everytime I change a level, a (theoretical) artist should change their drawings and reexport them, which is not good. Not only that, since th...
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Preparing my engine for Vulkan API


Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension later left me with a more or less modern deferred render engine. Still, there exists some really old and ugly rendering code, most famous the GUI code. My gui cod...
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It took me a weekend but ..


.. finally got myself an webgui slash dashboard for my upcoming game. I thought about using new lightweight technology like spark framework for java, but in the end i ended up with copying an dashboard of a old project and updating and modifying to fit my needs. It sure is a low heavier, with spring, jpa, hibernate validator and such libraries, but it has...
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Shifting Gears


So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible. In my time away I have worked on the following: Creating a Steampunk 3d asset set Created a game for a UE4 gameJam Created my personal freelance portfolio H...
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Shuffling class responsibilities


In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components and Systems.  ComponentManager and the old ways  This class had quite...
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Music Themes


Music themes  Hi, Good news, the first music themes are available for you to listen ! They are composed by Rowan who joined us few month ago: http://caldera-games.com/wp-content/themes/calderagames/images/avatar3.png Rowan Sgarlata  Role: Compositor, Sound Designer. Description: Currently living in Melbourne, Australia, having a bac...


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