Developer Blogs
I recently took this photo a few weeks back to mark the moment I achieved peak graphics quality for my game. It might not look very impressive when compared to some amazing projects by others, but th…
In this post I will share a new technique I developed for interpolation/upsampling of data. This method is able to produce interesting looking results such as this from very low resolution input:
This image was generated by applying the interpolation technique recursively to random white noise data …
This is a continuation of the Building a better RTS AI series from codeproject.com . I want to add an image and you can't add images on codeproject so I`m posting here.
To get a good RTS AI player the fog of war needs to be disabled for him, or in other words he needs to be able to see what his enem…
In June 2023, Michael and I attended a UKIE networking event in London. The talks were interesting and the free pizza and wine were a nice bonus, but the best thing was running into Elaine Dowman from Barclays with whom we had connected at the London Games Festival the previous year. We caught Elai…
Welcome back ! Last week, I talked about the background of why I am creating a custom assembly-generator. This week, I'll go more into details about the framework I wrote, that allowed me both to disassemble as well as assemble code.
Getting started
Now previously, I mentioned how my own assembler wa…
Haven't posted an update in a while because I was struggling to keep productivity up and I'm going through a pretty turbulent period of my life.
I'm recovering from depression that made it quite difficult to do anything so making updates was a low-priority thing for a while.
Despite all that,…
For the past week I have met with the teams sound producer twice and fixed a bunch of things how he wanted them in the game.
Pro tip: With FMOD in unity. The FMOD event emitter component if the stop state is not set to anything it will continue to play even if load a different scene so I would…
After reviewing the pooling branch, we noticed that occasionally enemies would be re-enabled and then immediately die. After some testing, we found that it was because the enemies' health wasn't being re-set to the max upon being re-enabled. This should have been an easy fix by jus…
We Have officially Completed The First Part Of The Story (Level 1) After We Complete 5 Levels we Will Release Episode One On Gamejolt
If You Would Like To Access The Current Version: https://gamejolt.com/games/Super_Shot/876032
-Wackytoons Studio Director
This article was originally published on GameDevDigest.com
Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…
Welcome to our first devblog for "Mindframe: Floom Protocol." Here, you awaken in a new form, your consciousness within a synthetic framework. As this being, you're tasked with industrial automation using the Floom language, a condition of the new existence granted to you. This effort is your route…
A few days after the Guildford Game Festival we received the disappointing news that our application for the Games Finance Market at the London Games Festival 2023 was unsuccessful. We were very surprised by this as we had been met with such a positive response the previous year. This wasn’t going …
a story is in the works for the new tps/fps game by wackytoons studio
for the original game please click the link https://gamejolt.com/games/Super_Dunce_V1/876032
have fun!
wackytoons studio director
Some of my favorite games allow the user to also interact via a mobile app or website. One example is how rust now can provide alerts or used to even show cameras on the app. This keeps a player wanting more and looking forward to rejoining. Another example is the fallout app where you could do inv…
Hello! We're back on track and would like to extend the contributors number on the project :)
We have an urgent need for specialists in the following areas:
So I just felt like writing another blogpost, after years of pause. One consistent task in my engine has been optimizing the backend for my visual-scripting language. As anybody who's worked more in Unreal knows, it's blueprints are horribly slow. I've copied the basic interface of blueprints for m…
Audio is important in many forms of storytelling. George Lucas once said “Sound is half of the experience” It is even truer when it comes to Virtual Reality because the sound in VR can directly affect the immersion of the experience. For example, if we pick up a bottle in VR and drop it on the grou…
I had a couple different tasks this week, and managed to get both of them done. I wasn't sure how long each of them was going to take, so we allocated an extra week to pooling if necessary, but it should be fully functional now. The easier task was improving the circle spawning to …
Hello, so umm i have been making a 3d game in Unity for a while now, and i have came across an issue with my game developing
So i followed a YouTube tutorial on player movement, but Yeah the Movement, animations and Camera rotation works, So what is the issue here you might ask?!
Well the walking wor…
March 4, 2024
I am supposed to post every Sunday but I got caught up in making the art for the previews so I ran out of time sorry :(
ART PROGRESSI have made some basic chess pieces for the game. The design is still tentative but I think I like how they turned out. I attached two pictures, one withou…
Hello! I have finally finished the start of the shop, there are still things I wish to add, but right now I'm happy with it. I found a way to make items that will appear in the shop super easy to add. All I need to do is add a sprite to the sprite sheet of items, fill out the info in the item dicti…
This article was originally published on GameDevDigest.com
Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…
I Wanted to share an concept my team's been cooking up lately. We know the gaming scene's pretty flooded with platformers, but we reckon our concept brings something new to the mix.
So, picture this: a fast-paced, parkour-driven action platformer. You'll be pulling off some slick moves over ob…
News: Harvest Fall BETA will be out when I implement some basic farming and trading mechanics, and maybe a basic save system so you don’t lose your progress but that will take some time to figure out. The beta versions will surely be available for Windows but that doesn’t stop me from porting these…
The original blog is from Itch.io
The curse does not end with dreams that are dreaded, as the weight of the binds does not fade away; numbing the soul and scorching the beast. There is no warmth that is loving to embrace, as the depths of the caves have long forgotten the dwarf that was once above.
A…