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Developer Journals

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Vision Mobile: If There Were 100 Developers in the World

Have you ever asked yourselves what would the world be like if there were only 100 developers in it? Well even if you haven’t, we are sure we have just made you think about it. Based on our Developer Economics survey that reaches 30,000+ devs per year, across mobile, IoT, cloud, desktop, AR/VR, machine...
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Shadow Mapping Part 5 PCSS

It’s been a while since my last post. I’ve been busy with the university and stuff and couldn’t make much time to work on my journal, though I’ve tried a lot of new things, so I decided to share some of them with you guys.  If you don’t know what PCSS (Percentage-closer Soft Shadows) is, it’s a technique NVidia came up with to generated soft shadows...
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Banding and Dithering

I came across a very interesting presentation that talks about how to avoid "banding" artifacts in game graphics. The author uses dithering to add noise to an image and break up the visible lines your eye can detect. This even works with audio. When noise is added to the mix, the original tune appears to become more high-fidelity than it actually is:...
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Extended Package Protection in D

Since the D1 days, D has had a package protection attribute akin to Java's (though unlike Java, it is not the default). Applying package protection to any symbol in a module makes it accessible only to modules in the same package.module mylib.mypackage.mymodule;package struct MyStruct {...}class MyClass { package void doSomething() {...}} Given the abo...
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Shields is another Module type that will prevent direct damage to spaceship, but will not have effect on entire ship. In another words, player must strategical choose what to protect and were to place the shield or a group of shield.   This is how it works Video has low quality due to my laptop specs but all is HD at 60fps. Hope you'll...
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Maximized IPBoard Chat

Hi there. It’s been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard’s styles to maximize use of screen space: Before: http://i.imgur.com/xzmlbsw.png After: http://i.imgur.com/F4UgxdS.png http://i.imgur.com/70KqX4X.png http://i.imgur.com/RxzwX7Y.png The style can be found below and can b...

Photo Toy on a Mission UE4 Remix - Day 196

Hello again. So, I am back and ready to resume development  So, The plan for this week is: Plan some modular BP puzzle peices Build some of the planned modular BP puzzle peices Misc  That's all for now, See you again next week. Ryan.

Temple of the Abyssal Winds Complete

Temple of the Abyssal Winds is now complete, with all 6 chapters available for Windows and iPad! The release of Chapter 5: The Caverns of the Four Winds, and Chapter 6: The Chamber of the Four Winds, brings to a conclusion the full adventure. http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_79978.jpg Conclude your adventure in the cl...

Behind The Scenes of Fran Bow

The last development update video of Fran Bow!   Do you also like to see the raw behind the scenes footage of cool movies, games, artists or anything you liked? Because we love those! Especially the ones where they show a normal average day of doing stuff, where we get to see behind the fancy curtains you normally see. Well, if you do, then you will...

NASA's Blend4Web-Powered Project Won a Webby Award!

It seems though the story of Experience Curiosity , a Blend4Web-powered simulator developed by NASA, is not quite over. This interactive web application featuring the famous Mars rover was nominated for the highly prestigious Webby Award (aka Internet Oscar) granted to the most exemplary online projects of the year.  After a preliminary stage of...

Nearly There

I'm still working away on this. I think I've managed to improve my work ethic quite a bit, and as a result... I'm seeing results.  Check out this short gameplay video to see some new features, including the starts of a UI, some background graphics (from openGameArt.org), and some new enemy graphics.    I still...


In between work, sleep, family, home and yard projects, and being sick (all the usual bull-shit cop-out excuses you have all come to expect from me over the years) I have been getting in some work on Goblinson Crusoe. So, the Great AI Refactor has begun in earnest, and as I suspected it would, it has run its tentacles all throughout the project. Up til...

Level creation timelapse and dog bites

Hi, long time no see.  I haven't worked on the game lately, I kinda lost the drive to do so, I've been busy with my job, and I'm having some little health issues (insomnia and cluster headaches). To top it all off, yesterday I was bitten in the leg by a street dog, and now I need to take vaccines against rabies for the following three weeks ...

Let's make a Survival RPG

So I’m coding a survival rpg (uh, seriously? pretty original…). Well, at the beginning I didn’t know of the survival element, only pretty focused on the rpg thing. But then I started to think to the story (I always need one), and it comes out a plot with you being tossed in this island, sentenced to exile for a crime you did not commit. Ok, but why an ex...

Cover art Kingdom of Twilight

http://i64.tinypic.com/2vsme55.png   Kingdom of Twilight [limited edition]  Retro aluminium KoT GBA cartridge Original concept art Original soundtrack 3D printed figure    Interested? Let us know what you think!


Hello. The work on the effects took longer than I thought but the result is not far from what I was expecting. It is now possible to create things like smoke trails, explosions and maybe other effects that can be achieved with the system. They can be associated to objects as active effects, that is while the object's energy is above 0, or they can be asso...

Still Having Fun

Lots of updates but not enough time to do them justice. Here's a quick bulletpoint list. Sold my house back in Tennessee. That went very smoothly and it went to a good family. \o/ Daughter switched schools again. She's liking it, and the math is finally a challenge. Still working hard at work. I've made several terrain tools, worked on some cool Inverse K...

KREEP, input is king!

Hi there! I’m not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the update I’ve been working on is “finished”. Finished in the sense, that I’ve added all the features, fixes and fine-tunings I really wanted to add, but it is not yet...

Fonts of Wisdom: Choosing Typefaces for Epistory

Choosing a font is never easy and for Epistory, it nearly drove me mad. We didn’t have to find only one font, but three . Three fonts that needed to match together, follow constraints and have their own identity.  We had just a few constraints: · To support a wide range of symbols (French, Portuguese, Polish accents, Russian symbols…) ·...

Blaze'N'Bullets dev log (testers needed)

Hi, my name is Joe and I am the lead dev of Blaze'N'Bullets, an upcoming shmup with RPG elemets. I have reached the point in development where I can finally show some actual gameplay to people. I want to prepare my build for an upcomig demo release and for that I need your help. Unfortunately I don't have 10 different PC's to test my build...

Virtual Reality (VR) - Nothing New Here Folks

I keep reading all the hype about "VR", and every time I wish I could lecture the author about how almost nothing is actually new or innovative. A lot the technology surrounding VR has it's roots almost 40 years ago ! Here is a short history lesson: 1950's - first experimentation in virtual reality called "Sensorama". http://s32.postimg.org/5iowiarr9...

A fellow game developer died

I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and struggles. We have a good camaraderie. Today, I learned that Doug passed away. ... ... ... ... *sigh* ... ... ... ... He was so young. He was about my age....

Enlisting IBM Watson as a voice actor

Allow me to regale you with an exciting tale: the birth of a janky dialogue and voice system. I have a JSON file with all the localized strings in my game, like this:{ "danger": "Danger", "level": "Level %d", ...} A preprocessor takes this and generates a header file with integer constants for each string, like this:namespace strings{ const int dang...

Game Update

Hey there! This is an update to the game first discussed here: http://www.gamedev.net/blog/2139/entry-2261870-advanced-vehicle-and-weapon-prototyping/. if you haven't seen it before and would like to check out the "high concept" and the first progress update. I've reached the end of the semester, so I'm posting the progress I've made thus far....

It’s happening

Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB)  Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.

Pastry Fortress - J007 - MP and Dropships

Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.30-1024x576.jpg http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.28-1024x576.jpg  These are...

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