I've spent a bit of time implementing a few programmatic features to improve the graphics in Revel Immortal.
Mostly some perspective cueing (generated shadows and highlights); and auto-transitioning (via clipping masks).
The only thing that's bugging me is the lack of true correctness for the highlights (wall tops); I've yet to figure out an algorithim to select just the top of supposed walls.
Hopefully I can figure it out in the future; until then it's a little Escher in places ;)
should do a side by side of before and after... would help to convey the difference.