Improving Graphics

posted in A Keyboard and the Truth for project 96 Mill
Published January 25, 2014
Advertisement
Hi all,

I've spent a bit of time implementing a few programmatic features to improve the graphics in Revel Immortal.

Mostly some perspective cueing (generated shadows and highlights); and auto-transitioning (via clipping masks).

revelss3.png

The only thing that's bugging me is the lack of true correctness for the highlights (wall tops); I've yet to figure out an algorithim to select just the top of supposed walls.

Hopefully I can figure it out in the future; until then it's a little Escher in places ;)
4 likes 1 comments

Comments

riuthamus

should do a side by side of before and after... would help to convey the difference.

January 26, 2014 07:29 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement