I don't have time to do an extensive update, but I have one team's soldiers moving towards the opponents base and, when in range (or contact if melee class), begins to fire upon him. The enemy base can die, and then...well, nothing happens as there's nothing else to do.
Next I need to add some simp…
Next I need to add some simp…
Well, I've started my next little game, currently called Attack and Defend. I plan on it being a single player or multiplayer game which is part League of Legends and part Tower Defense. I'm planning on using my Escape Entity System mentioned in my last entry.
Basically, 2 (or maybe more) player h…
Basically, 2 (or maybe more) player h…
It's been a while since I last updated, and I had just recently implemented a Component Based Entity System. However, while it was great fun working with the components, and having the events passed between them all, I think there's a better way. The better way is how the Artemis System works.
The…
The…
For anyone checking, my attention is being held by Star Wars: the Old Republic right now. I find I don't have time to play games and write games. For me, it's one or the other. I will get back to it as I have some cool ideas, and I want to experiment more with the Component Based Entity System.
T…
T…
As the last part of describing my Component Based Entity System (CBES), I'll show how we tie all the components to entities, and the Entities into a game.
Again, you can get the code here: SmashPCComp-12-23-11 and the Component System library: ComponentSystem-12-23-11
I won't go over the specifics (y…
Again, you can get the code here: SmashPCComp-12-23-11 and the Component System library: ComponentSystem-12-23-11
I won't go over the specifics (y…
You probably notice I'm flying through these articles. Mainly, it's because I want to get these Component articles out of the way and get to writing a new game.
So, this time I'm going to go over some of the SmashPC specific Components. You can get the full Source code here:
SmashPcComp-12-23-11
So,…
So, this time I'm going to go over some of the SmashPC specific Components. You can get the full Source code here:
SmashPcComp-12-23-11
So,…
My last post was a pretty good bit to swallow. And, I realize I'm kind of getting away from the main purpose of this journal, which is supposed to show how to easily develop 2D games, but I wanted to show what I've been doing lately.
In this post, I'll show you some of the simple Components, and ho…
In this post, I'll show you some of the simple Components, and ho…
As I mentioned in my last post, I become interested in Component Base Entity systems, and I decided to port my SmashPC game over to a component-based system.
Well, the results are mixed. I love the idea, and, I think, for certain game types, it's essential; however, I'm not sure it's totally worth …
Well, the results are mixed. I love the idea, and, I think, for certain game types, it's essential; however, I'm not sure it's totally worth …
Since my blog is specifically a game making blog, I decided it should be here, at GameDev.
For those that don't know, my previous blog was the 2D Game Making Blog. I created a simple game on that blog, but I didn't really like the blogspot interface, especially for code. So, I'm moving it here.
W…
For those that don't know, my previous blog was the 2D Game Making Blog. I created a simple game on that blog, but I didn't really like the blogspot interface, especially for code. So, I'm moving it here.
W…
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