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2D Game Making, the Easy Way



Video of Attack and Defend Progress...

Posted by BeerNutts, 08 August 2012 · 1,067 views

I'll give some code samples later, but I recorded a quick video showing off what I have.



This just shows my guys marching up the paths towards the enemy. You can see the soldier select at the bottom left. I'll add costs to those soldiers, and a status of our Base soon.


Added Fog Of War via Lighting

Posted by BeerNutts, 02 August 2012 · 1,980 views

For a while, I've been looking for an easy way to add lighting to my games. Well, I stumbled across Light There Be Light (discussed here Sourceforge project here) and I've found what seems to be a really simple lighting...


Update on Attack and Defend...

Posted by BeerNutts, 29 July 2012 · 822 views

I don't have time to do an extensive update, but I have one team's soldiers moving towards the opponents base and, when in range (or contact if melee class), begins to fire upon him. The enemy base can die, and then...well, nothing happens as there's nothing else to do.

Next I need to add some simple UI for the player to choose what Unit to...


Initial Work on Attack and Defend...

Posted by BeerNutts, 21 July 2012 · 823 views

Well, I've started my next little game, currently called Attack and Defend. I plan on it being a single player or multiplayer game which is part League of Legends and part Tower Defense. I'm planning on using my Escape Entity System mentioned in my last entry.

Basically, 2 (or maybe more) player have bases at opposite ends of a map. They have a...


Entity System Redux...

Posted by BeerNutts, 17 July 2012 · 4,615 views
Entity, Component, System
It's been a while since I last updated, and I had just recently implemented a Component Based Entity System. However, while it was great fun working with the components, and having the events passed between them all, I think there's a better way. The better way is how the Artemis System works.

The main idea...


SWTOR currently has my attention...

Posted by BeerNutts, 03 January 2012 · 846 views

For anyone checking, my attention is being held by Star Wars: the Old Republic right now. I find I don't have time to play games and write games. For me, it's one or the other. I will get back to it as I have some cool ideas, and I want to experiment more with the Component Based Entity System.

Till then.


My Component Base Entity System, Part 4

Posted by BeerNutts, 24 December 2011 · 2,656 views

As the last part of describing my Component Based Entity System (CBES), I'll show how we tie all the components to entities, and the Entities into a game.

Again, you can get the code here: SmashPCComp-12-23-11 and the Component System library:...


My Component Base Entity System, Part 3

Posted by BeerNutts, 23 December 2011 · 1,120 views

You probably notice I'm flying through these articles. Mainly, it's because I want to get these Component articles out of the way and get to writing a new game.

So, this time I'm going to go over some of the SmashPC specific Components. You can get the full Source code...


My Component Base Entity System, Part 2

Posted by BeerNutts, 23 December 2011 · 1,153 views

My last post was a pretty good bit to swallow. And, I realize I'm kind of getting away from the main purpose of this journal, which is supposed to show how to easily develop 2D games, but I wanted to show what I've been doing lately.

In this post, I'll show you some of the simple Components, and how they work. My next 2 posts will detail the...


My Component Base Entity System, Part 1

Posted by BeerNutts, 22 December 2011 · 3,609 views

As I mentioned in my last post, I become interested in Component Base Entity systems, and I decided to port my SmashPC game over to a component-based system.

Well, the results are mixed. I love the idea, and, I think, for certain game types, it's essential; however, I'm not sure it's totally worth it for a simple game like SmashPC. I'll...






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