Video of Attack and Defend Progress...
I'll give some code samples later, but I recorded a quick video showing off what I have. This just shows my guys marching up the paths towards the...
I'll give some code samples later, but I recorded a quick video showing off what I have. This just shows my guys marching up the paths towards the...
For a while, I've been looking for an easy way to add lighting to my games. Well, I stumbled across Light There Be Light (discussed here Sourceforge...
I don't have time to do an extensive update, but I have one team's soldiers moving towards the opponents base and, when in range (or contact if melee...
Well, I've started my next little game, currently called Attack and Defend. I plan on it being a single player or multiplayer game which is part...
It's been a while since I last updated, and I had just recently implemented a Component Based Entity System. However, while it was great fun working...
For anyone checking, my attention is being held by Star Wars: the Old Republic right now. I find I don't have time to play games and write games. For...
As the last part of describing my Component Based Entity System (CBES), I'll show how we tie all the components to entities, and the Entities into a...
You probably notice I'm flying through these articles. Mainly, it's because I want to get these Component articles out of the way and get to writing...
My last post was a pretty good bit to swallow. And, I realize I'm kind of getting away from the main purpose of this journal, which is supposed to...
As I mentioned in my last post, I become interested in Component Base Entity systems, and I decided to port my SmashPC game over to a component-based...
Since my blog is specifically a game making blog, I decided it should be here, at GameDev. For those that don't know, my previous blog was the 2D...
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