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Bacterius

Rendering Is Fun

Member since Mar 2011

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Ray Tracing Article Series

Ray Tracing Article Series

Hello,I'm planning to write a series of ray tracing articles, focusing both on theory and on implementation. They will each be accompanied with a...

· 5k · 7
Updates in lens diffraction rendering

Updates in lens diffraction rendering

Hey guys,so I've been working on and off on my lens diffraction project for the past few weeks and I think I finally reached a milestone yesterday....

· 4.3k
Some progress!

Some progress!

Hello Gamedev!So you probably thought my ideas had been swept under the carpet since I posted my last blog entry almost four months ago. Well, not at...

· 6.8k · 1
Rough Glass Microfacet Model

Rough Glass Microfacet Model

Transmission models are a bit more involved than reflection models. The basic ideal dielectric refractive model seen in many renders all over the net...

· 4.3k
Spectral Path Tracing

Spectral Path Tracing

I haven't posted in a long time, but I have been quite busy with other things. I have recently turned my attention to spectral path tracing in an...

· 12.1k
More GPU Path Tracing, honored guest HDR

More GPU Path Tracing, honored guest HDR

Hello,in my last entry (almost a month ago) I said I was working on implementing HDR to make renders look more... plausible. Here you go. These...

· 5.1k · 1
GPU-powered path tracing, take two

GPU-powered path tracing, take two

This image was generated with my GPU. I added minimal texture support, for the floor plane, and as an environment map (basically, when a ray does not...

· 3.7k · 4
GPU-powered path tracing

GPU-powered path tracing

I haven't posted in a long time - busy at uni. I have nevertheless been spending some time attempting to use OpenCL for path tracing. I made a quick,...

· 3.4k · 3
Ready, set, go!

Ready, set, go!

Hello reader,check out my latest render HD Buddha:I now have my three reference images which I will use to compare against and validate the upcoming...

· 2.1k · 2
This isn't right.

This isn't right.

I just discovered the wierdest bug ever in my refraction (dieletric glass) code. One of the last few lines in its BSDF is this, which performs the...

· 2k
New journal!

New journal!

Hello,this is my new journal to document the progress of the path tracer I'm currently working on. It has no name currently, so it's currently called...

· 2.6k