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Alex.SilR's Journal



Day 23 – [SinC] – DontGoThroughThings

Posted by Alex.SilR, in General, SinC 07 November 2012 · 178 views

Mirrored from my blog (en, pt-br).

Today I did some things in sync:
Color of the mass panel changed to red.
Q e E keys to toggle between min and max.
Change projectile mass with Ctrl + Scroll.
Projectile gravity removed.
Cube...


Day 22 - [SinC] – Game Overview Document, CustomPlayer and Shoots

Posted by Alex.SilR, in General, SinC 06 November 2012 · 206 views

Mirrored from my blog (en, pt-br).

On day 22 I did the GODD of the SinC, the CustomPlayer, and the gun shoot.

The first thing I did today was the GOD of Sync (Shooting Into Cubes [name that thought for now]). I will not explain how the GOD is, it is easier to...


Day 21 – Blender, Prototype and SetTexture

Posted by Alex.SilR, in General, SinC 06 November 2012 · 180 views

Mirrored from my blog (en, pt-br).

The day 21 was basically a copy of the previous day. What I had in mind to model the gun didn’t work, so I ended up spending more time than I should again. In the end I ended up not liking the result, but I’ll use it...


Day 20 – Blender, prototype and Qdir

Posted by Alex.SilR, in General, SinC 06 November 2012 · 212 views

Mirrored from my blog (en, pt-br).

Today I spent the whole day modeling and thinking about how will be the gun of the prototype of the game that I haven’t discussed here yet. In the end I did not get to any model that satisfied me, but it was worth because...


Day 19 – Blender, NormalMap generators and beginning of a project

Posted by Alex.SilR, in General 06 November 2012 · 280 views

Mirrored from my blog (en, pt-br).

Today I started watching part 6 of the video lesson Training Course: Low Poly Game Asset Creation – Fire Hydrant in...


Day 18 – Blender and NormalMap

Posted by Alex.SilR, in General 06 November 2012 · 276 views

Mirrored from my blog (en, pt-br).

On day 18 I watched part 4 and 5 of the video lesson Training Course: Low Poly Game Asset Creation – Fire Hydrant in...


Day 17 – Blender

Posted by Alex.SilR, in General 06 November 2012 · 287 views

Mirrored from my blog (en, pt-br).

Today despite having already returned to studies was a quiet day. In the morning I had to finish a job for college, so I just left the afternoon, where I watched the second part of the video lesson...


Day 14 – Blender, Unity and Normals bug

Posted by Alex.SilR, in General 06 November 2012 · 398 views

Mirrored from my blog (en, pt-br).

Today I basically kept doing the geometric model game and imported it to Unity.

What I did today was make the UV mapping of the pieces and some renders. Today I just didn’t see the second part of the...


Day 13 – Blender

Posted by Alex.SilR, in General 06 November 2012 · 416 views

Mirrored from my blog (en, pt-br).

On day 13 I started to see the video lesson Training Course: Low Poly Game Asset Creation – Fire Hydrant in...


Day 12 – Unity, Blender and SketchUp

Posted by Alex.SilR, in General 05 November 2012 · 359 views

Mirrored from my blog (en, pt-br).

Today I finished reading the book Unity 3.x Game Development...






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