Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Gamieon's Journal



Gamieon: Ten years, One Programmer

Posted by Gamieon, 15 January 2015 · 0 views

Though I've dabbled in game development since the late 1980's, it wasn't until October 26, 2004 that I incorporated Gamieon for fun, adventure, and maybe even a little profit. It's a part-time studio owned by myself and an investor who helps me cover expenses. Together we're the only employees of Gamieon. I do all the programming, releases, website mainte...


How I synchronized a simple rigidbody across network players with UE4

Posted by Gamieon, 09 December 2014 · 834 views

The Issue

I'm developing an online soccer game for UE4 which you can get from http://github.com/Gamieon/UBattleSoccerPrototype for now. During game play, the soccer ball can be in one of two states: Freely moving; or in possession. When freely moving, the ball moves by physics simulation. When in possession, the ball is always in front of the posse...


How I sometimes fix crashes running my Unreal 4 game in DebugGame mode

Posted by Gamieon, 18 November 2014 · 657 views

Yesterday my game started crashing out of the blue. The output window had content that resembled this snippet from https://answers.unrealengine.com/questions/132817/attachment-replication-crashes-client-in-451.html :

[ 79]LogOutputDevice:Warning: Script Stack:Actor.OnRep_AttachmentReplicationAssertion failed: !bRegistered || AttachParent->Attach...


My first Unreal Editor Soccer AI Simulation

Posted by Gamieon, 15 September 2014 · 1,002 views

Though I'm still new to the Unreal Editor and behavior trees, I wanted to create a primitive soccer simulation for a game I'm prototyping. You can get the code in its current form at:

https://github.com/Gamieon/UBattleSoccerPrototype


Getting Started

The first part of my journey was learning how "Blueprints" work in the Unreal Editor. I consider...


My First Excursion Into the Unreal Editor

Posted by Gamieon, 18 August 2014 · 430 views

While in-between major projects that use the Unity game engine, I decided to give the Unreal Editor a spin to see what all the hype was about. For those of you who just want to see the cool stuff first, here's a video of my first playable Gauntlet-like dungeon crawl prototype finished in about twenty five hours of work.

https://www.youtube.com/watch?...


Unity Windows Phone 8 In-App Purchase Integration

Posted by Gamieon, 07 July 2014 · 738 views

The focus of this journal entry is on how I integrated In-App purchase capabilities into my Unity game. I'm not going to discuss strategies for earning money from players, or how I used the IAP assets once they were integrated.

Unity Setup for Zaubersee
I began by purchasing a Windows Phone 8 IAP Unity package by Zaubersee at https://www.assetstore.u...


Unity Windows Phone 8 Ad Integration

Posted by Gamieon, 02 July 2014 · 1,547 views

In one effort to monetize Hamster Chase, I wanted to have ads appear in it. It took me a while to decide where to put the ads; the articles at https://inneractive.jira.com/wiki/display/DevWiki/Ad+Placement+Strategy and http://streetfightmag.com/2012/12/14/can-mobile-advertising-be-made-less-annoying/ were helpful with my decision making. I decided to ha...


Unity Windows Phone 8 Facebook integration

Posted by Gamieon, 30 June 2014 · 3,466 views

I wanted to add Facebook integration to Hamster Chase for Windows Phone 8 in an effort to have players get word out of the game through social media in exchange for a reward.

A search on Google led me to Chillster's Facebook SDK at http://forum.unity3d.com/threads/facebook-sdk-for-unity-plus-windows-phone-8.217907/ . It was free and also fairly new. I...


Porting Hamster Chase Part 2: Performance and Properties

Posted by Gamieon, 25 June 2014 · 282 views

In a previous journal entry I described my experiences converting my Unity iOS/Android app to Windows Phone 8. Here I continue on about my experiences with combating app slowness as well as setting app properties from the generated VS 2013 project.


Transparency Performance Issues Resolved
Experience has taught me that iOS is efficient with transparen...


Porting Hamster Chase to Windows Phone 8 (Unity 4.5)

Posted by Gamieon, 01 June 2014 · 404 views

A couple weeks ago, a friend tipped me off to a free Microsoft Unity workshop that was held in Orlando, FL. Though reluctant at first, I decided to go. I needed to get out of my lone wolf developer cave, meet other folk, and see what Microsoft could do to help me port my mobile games to Windows Phone 8. Long story short, it was a good experience and I was...






PARTNERS