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Somewhere in space



Some notes about my game's world

Posted by AaronWizardstar, 15 July 2013 · 460 views
worldbuilding
Here is a semi-random collection of notes about my game's background and setting. Some of these may change in the future.

The game will aim for some degree of verisimilitude, as in "hard science fiction," but will have a humorous tone. I'm going to avoid things like psychic powers, but flying toasters will count among your foes and you will heal your wou...


GUIs - Wheel reinvention

Posted by AaronWizardstar, 04 July 2013 · 558 views
c++, gui, madness
In a fit of madness I came up with this:

widget.h and widget.cpp #ifndef WIDGET_HPP#define WIDGET_HPP#include <vector>#include <SFML/Graphics.hpp>using std::vector;class Widget{ public: enum Visibility { VISIBLE, HIDDEN, COLLAPSED }; bool isModal; sf::Vector2i pos; Widget() : parentPtr(NULL), isModal(false), pos(0, 0), vis...





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