Mazes in C# - Part 2 - Dijkstra's Algorithm
Last time, I had started working through Jamis Buck's Mazes for Programmers. I've made quite a lot of progress in the meantime, but haven't managed...
Last time, I had started working through Jamis Buck's Mazes for Programmers. I've made quite a lot of progress in the meantime, but haven't managed...
A few weeks back, I picked up a copy of James Buck's Mazes for Programmers: Code Your Own Twisty Little Passages. (The title is, of course, an homage...
A little over two years ago, I first saw Amit Patel's article on Polygonal Map Generation, and thought it was incredibly cool. The use of Voronoi...
Alright, ready for the third installment of this ray tracing series? This time, we'll get some actual rays, and start tracing them through a scene....
It's going to take me considerably longer than one weekend to build out a ray tracer... Last time, I laid the groundwork to construct a PPM image and...
Whew, it's been a while... A few weeks ago, I happened across a new book by Peter Shirley, Ray Tracing in One Weekend. Longer ago than I like to...
One of my favorite books on AI programming for games is Matt Buckland's Programming Game AI By Example. Many AI programming books lean more towards...
For the past few weeks, I've been once again noodling on the idea of starting a .NET port of a classic Id FPS. As a kid on my first computer, an...
Just a quick update today. I've updated the 3D model loading code to use the latest version of AssimpNet that is on Nuget now. The latest code is...
Not really game related, but something I've been working on lately.Recently, I have been using OWIN a good deal for developing internal web...
A couple of weeks ago as I was browsing HackerNews, I stumbled onto an article about creating spherical procedural maps by Andy Gainey. Procedural...
Moving along with Chapter 1 of the HLSL Development Cookbook, we're on to handling directional lighting. I've covered most of the theory behind...
Well, it's been two rough months since the last post. Work has been crazy, and I've been wrestling with finishing up my never-ending Voronoi mapping...
Many moons ago now, I picked up a copy of HLSL Development Cookbook by Doron Feinstein. I had intended to work my way through it after I finished up...
I've decided to move my blog off of Blogger. Blogger was great for getting started, but it has just become too painful to fight with going forward....
For the last six or eight months, off and on, I've been trying to write some code that will create a Voronoi diagram from a set of random points,...
Tuesday was the anniversary of my first real post on this blog. For the most part, I've tried to keep my content here on the technical side of...
Howdy. Today, I'm going to discuss rendering UI text using the SlimDX SpriteTextRenderer library. This is a very nifty and light-weight extension...
Yikes! It's been more than two weeks since my last post... It's been a busy two weeks, as my employer has been gearing up for and attending IBM's...
As I mentioned last time, I'm going to move on from fiddling with my Terrain class for a little while, and start working on some physics code...
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