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molehill mountaineer

Arkanong development blog

Member since Apr 2012

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Arkanong part 6: batching draw calls

Arkanong part 6: batching draw calls

Once again I must apologize for how long it took to post this - There are many things competing for my time so this journal doesn't always get the...

· 3.8k
Arkanong part 3: Vector reflector

Arkanong part 3: Vector reflector

Yesterday I posted a few snippets of code to show how game objects can be kept within the confines of a client window. Because my game ball stores...

· 2.4k
Arkanong part 2: basic collision detection

Arkanong part 2: basic collision detection

When I last posted about my SFML/C++ pong clone (now dubbed 'arkanong' because I suck at namegiving) I ended up with a non-moving paddle and ball....

· 2.7k