Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


slayemin's Journal



Magic Game Update - December 2014

Posted by slayemin, 17 December 2014 · 937 views

The source of my stress stems from money issues. I had this idea that I would invest all of my savings in the stock market and then operate my business off of the interest of the investments. Great idea, in theory, but it assumes that your stocks are going to be worth more rather than less. In my case, I've lost a ton of money. That has changed how "relax...


Month 5: Radical refocusing in game design scope

Posted by slayemin, 26 November 2014 · 763 views

Alright, I have some bad news.

In light of last weeks realization about what a "prototype" should look like and what my existing "prototype" was (a pretty tech demo with game elements), I decided to readjust radically on how I prototyped my game. Let's reflect for a moment on the past: I've been working on building a prototype of my game in C# and XNA fo...


Stress and production

Posted by slayemin, 17 November 2014 · 1,393 views

I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?

I'm looking at my total savings and have calculated a monthly "burn rate", which is how fast I am consuming my cash per month. I need to assume that my project isn't going to succeed and have a little bit of cash left o...


Screenshot of my game engines sloppy particle system

Posted by slayemin, 05 November 2014 · 464 views

I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my rendering engine already renders point sprites super efficiently. Here is a screen shot of a bunch of meteors falling to earth from space.



I did a bit of online...


Over-architecting is a form of premature optimization.

Posted by slayemin, 23 October 2014 · 715 views

Something I learned today: Over-architecting is a form of premature optimization.

"Uh, what exactly do you mean by that?"

If you've got a fixed use case to build something, you don't need to make a generalized implementation. Just build the dirty implementation with hard coded variables and values first. First, make it work. IFF you need more flexibilit...


Month 4: Resisting Temptation

Posted by slayemin, 01 October 2014 · 905 views

I've titled this post "Resisting Temptation" because it seems to be something I really need to remind myself to do more often. When you're building a prototype, as I should be trying to do, you don't want to spend a lot of time on stuff that doesn't matter. Right? ...right?! It makes no sense to build something, polish it, and spend lots of time making i...


Quick screenshots

Posted by slayemin, 23 September 2014 · 305 views

I'm excited enough to post an early screenshot of my prototype. I just got dynamic directional lighting to work! I have a sun which arcs across the sky and acts as a directional light source with color being dependent on its position in the sky. The sky color is also a function of the sun position in the sky, so I have a nice, seamless transition between...


Month 3 Review

Posted by slayemin, 05 September 2014 · 513 views
Intel, Software Engineering and 3 more...
It's been a busy month. I've bolded the topic heads so you can skip around.

Intel Buzz Workshop
The Intel sponsored seminar at Digipen was kind of a waste of time. The fact that it's sponsored by Intel should tell you a bit about the tone of the seminar (technical sales pitch and evangelism). The first talk was a high level heads up on new chips coming...


Month 2: Prototyping

Posted by slayemin, 30 July 2014 · 1,963 views
Indie, Game Dev, Production and 2 more...
For the first half of July, I was on vacation in northern europe visiting family and friends. As expected, that put a big speed bump into progress. That's okay though, I don't really have a hard due date to hit (yet).

It's always tough to pick up work where I left off after getting back from vacation. I at least had the sense to leave some detailed notes...


New Studio: First month in review

Posted by slayemin, 02 July 2014 · 763 views
business, gamedev, production and 2 more...
This week is a bit unusual. I'm taking a planned vacation on Friday and will be gone for two weeks. All I see is costly expenses and that's causing me to grit my teeth a bit, but I'm trying not to be too concerned about it. Life is too short to not take a moment to relax and enjoy it, right?

So, I finally tabulated all of my business expenses for the mon...






December 2014 »

S M T W T F S
 123456
78910111213
14151617181920
21222324 25 2627
28293031   
PARTNERS