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slayemin's Journal

June: Spellbound, Steam & HTC

Posted by slayemin, 27 June 2016 - - - - - - · 662 views

Lots of exciting news for this month! HTC Meeting:
Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo of my game. On Monday, I had that meeting and it went very well. Before going to the meeting, I sat down and had some coffee with my girlfriend and we tal...


Spellbound Game Play Video

Posted by slayemin, 22 June 2016 - - - - - - · 877 views

I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I invented. Have a look :) 

Spellbound: May Update

Posted by slayemin, 03 June 2016 - - - - - - · 466 views

I think for this month, I'm going to do something different and spend less time chatting about backend details and more time showing off some of my work in progress screen shots. Enjoy! Sunset. It probably won't make the final cut, but I like the colors and tone this creates.
http://spellboundvr.com/Images/Sunset.jpg  Water Puzzle: Players hav...

April Update

Posted by slayemin, 07 May 2016 - - - - - - · 807 views
lean, game dev, business and 1 more...
I'm feeling depressed. This is what happens when you run out of money and your project still demands more from you. This is a hard entry to write because there is so much struggle right now. Last month I ran out of money. I had less than $1,000 in my bank account, and my monthly costs to stay in business are around $8,000. The expenses are as follows...

A fellow game developer died

Posted by slayemin, 02 May 2016 - - - - - - · 730 views

I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and struggles. We have a good camaraderie. Today, I learned that Doug passed away.
He was so young. He was about my age....

March 2016: Funding ran out

Posted by slayemin, 08 April 2016 - - - - - - · 1,836 views

Well, I've officially run out of money. (long pause for reflection) 
This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? Who else and what else is there to blame other than myself? Of course it's my fault. 
I had about $500,000 at my high point. Today, I have no more than $1,...

On Software Patents

Posted by slayemin, 18 March 2016 - - - - - - · 801 views
Patents, business
I feel that I may have invented/discovered something novel which nobody else has discovered/invented yet. It pertains to VR and the field is fresh. I believe that it's pretty significant and I want to share it with the world. However, I am really worried about patents. The worst thing that could happen is someone sees what I came up with, discovers it is...

Many huge announcements!

Posted by slayemin, 22 February 2016 - - - - - - · 915 views
Great news, everyone! Our game has been successfully greenlit! Thank you to everyone who voted and helped make this happen for us. Valve reached out to us by email and said that they're also going to send us a free HTC Vive Pre. Wow. Wow, wow wow. Our friends Ryan and Vic went to the VR Vision Summit earlier this month and got two Vives. Yesterday they de...


Posted by slayemin, 20 February 2016 - - - - - - · 807 views

Sorry for the shitpost, but I'm super SUPER excited. I could barely sleep last night. I've made a REALLY awesome discovery in VR which... kind of changes everything. I don't quite know how to describe it, but I know its effects already. I can't stop thinking about it. I'm obsessed. I'm excited. I know what it's going to be, and it I can't wait. If VR is a...

Spellbound is up for voting on Steam Greenlight

Posted by slayemin, 12 February 2016 - - - - - - · 926 views

Double post day!!! 
I rushed ahead of myself and just published Spellbound on steam greenlight . Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minute reactions video is sufficient. The first 30 seconds of the video are sufficient to generate curiosity, the middle portion of the video shows the game play a...

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