2d Game Creation

Profile
Midwest, USA
Me actually trying to finish a game
9 comments
14 entries
Advertisement
JD_Rushing
March 03, 2015
Small break, but back to work
I took a break due to work being hectic and everyone seeming to get sick. I added alpha blending and I have working armatures and working on the keyframes to create animations.
1,809 views
JD_Rushing
October 23, 2014
It looks like something
I got rid of most of the slider bars now that I have working color picking and constant buffers. So I decided to try and draw something. I was going for the mysterious woman on the water in a row boat.
All the shapes now have visible, clickable, control points. I need to work a little bit more on…
1,580 views
JD_Rushing
October 21, 2014
Color Picking, Constant Buffers, and Shaders
FINALLY!!! Constant buffer worked without errors. I guess I kept running into bad examples. Many were missing information. I simply wanted to do color picking and set a constant buffer for the color. So both the color picking and the constant buffer (to set the object/shape to a solid color to be r…
2,166 views
JD_Rushing
October 17, 2014
Bezier, it's french
So I got bezier curves kickin', along with variable width of the start, middle, and end. If you have not used bezier ([be.zje]) is actually not a hard concept, but very effective. They use control points to modify a line interpolation from straight line into a curve.
Coding Math 19 was very helpful.…
1,691 views
JD_Rushing
October 13, 2014
Ellipses
Directx, What a pain in the butt! I learned opengl with no problems when it came to using uniform data and sending it to the shaders. Constant Buffers are not nearly as user friendly. I am sure they have wonderful attributes to them, but geez. But I did get my ellipses working along with my curved …
1,563 views
JD_Rushing
October 10, 2014
Win32
Well I had super fun learning win32 without using a wrapper. I ended up with a system similar to what I used with my self made gui system, with the hWnd of each control being stored in an array. Now I have a drawing window, a working property page and a pop up (ish) window. Now I use sliders for ad…
1,317 views
JD_Rushing
October 08, 2014
Vector Graphics
So after figuring up the amount of work to make the bitmaps look fine on pc and android (all the different resolutions), I decided to go vector. So now I am making a vector graphics editor (aka like flash). This way it will scale to any resolution without loss.

[sharedmedia=gallery:images:5706]
1,477 views
JD_Rushing
October 01, 2014
Did not give up
I kept flip flopping on what I wanted to do. It is hard for me to give up on trying to make a 3d game. And I also want to add a lot of material to a game, I love customization. So I decided to try and limit myself forcibly by doing this on Android. Most people are not going to have a gamepad with i…
1,621 views
JD_Rushing
December 05, 2013
Raw Input API
A lot of research went into using Raw Input API on a gamepad.
I am using a Logitech Dual Action usb gamepad.
This is where I got the best example. But he obviously changed part of the code cause it didn't work.
http://forums.tigsource.com/index.php?topic=15004.0

So after more research and tweeking, got…
3,994 views
JD_Rushing
November 26, 2013
Small Break and now trying Gamepad support
I worked some crazy hours the last few weeks and had a vacation. I spent the vacation catching up on shows and got the ps4, so was also playing that.
I'm working on getting the basics of the game going to I can sync both the animator and game together. I may implement something in the animator, an…
1,556 views
JD_Rushing
November 01, 2013
Computers...
So I cloned my main hard drive over to a bigger one and then extended the partition. Everything seemed fine the first day. I even programmed more. I have been working a lot at my sad non-computer based job so not much programming. I have been working on a multi-branching menu GUIObject. It was work…
1,370 views
JD_Rushing
October 16, 2013
GUIObject: Button
Now please correct me if I say something wrong. I am not trying to create a tutorial, but rather explain my process.

Now all my GUI (Graphical User Interface) objects inherit from GUIObject.hpp

#include #include "OpenGLContext.hpp"#include "Command.hpp"#include "AValue.hpp"#include "Vector2i.hpp"#inc…
1,465 views
JD_Rushing
October 10, 2013
Component Manager and GUI
So my custom GUI uses an inherited 'GUIObject.hpp'. They are then kept in a std::Vector of pointers. I have a ComponentManager that handles different screens/frames (however you want to look at it), the ComponentGui (cGui), and Component2d (c2d). Both cGui and c2d are 2d components, but the latt…
1,408 views
JD_Rushing
October 10, 2013
Beginnings
I have started and abandons/restarted so many games/engines. Every since third grade, multitude of languages (QBasic, Visual Basic, C++, Java). I think in 20 years, I have completed 3 games (Tic Tac Toe, Dodger (a simple space craft moving right faster, astroids), and a simple 2d fighter). For t…
1,164 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
10 Followers
15 Entries
11 Followers
johnhattan
Programmer
1,277 Entries
48 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement