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Too idiot to make it, too idiot to quit.



Bugs Funny.

Posted by desdemian, 10 July 2014 · 305 views

Bugs are usually source of headaches...

99% of the time you encounter a bug in your game you will be flooded with confusion, anger and the need to lift your fist and curse the gods. Because that's what programming is basically about... cursing the gods for your unfair destiny (why didn't you make me normal?!).

But sometimes... just sometimes... bugs are...


My sketchbook...

Posted by desdemian, 07 June 2014 · 6,362 views

As i was reading Asteroid Base's post about sketchbooks: http://www.asteroidbase.com/devlog/8-ugly-sketchbooks/#more-496 , it was a nice surprise to see three different people and the way they treat/use their sketchbooks. Even though i consider myself 100% a programmer, my sketchbook looks more like Jamie's: drawings mixed with math (more like geometry in...


Finding proportions for my main character

Posted by desdemian, 02 February 2014 · 977 views

I've always been a fan of short legs, short arms, big headed characters. I don't now why. Maybe too much Dragon Ball when i was younger.

But for my current project a character like that would not work. I needed a character kinda "athletic", that could make different poses (action movie type poses) and you could recognize this poses from the distance. A c...


Being Collin Northway

Posted by desdemian, 12 November 2013 · 713 views

So, my story starts a few years ago.

I was working on a personal project called Greengineers for the Microsoft's Imagine Cup contest.



After the contest was over, I dropped development of the game. A few months later i hear about this game called Fantastic Contraption, which shared some similarities with Green...





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