Chapter 2 - Reconciling Theme and Gameplay
Comments
This looks really slick sir. The game seems to be coming together, and it's only day 2! I'm really impressed. After the competition, I'd love to have a chat with you about your game/unity experience.
- Eck
Sure thing! Of course, that'll probably have to wait until judging ends though (there's a lot more entries than I initially figured there would be, and if everyone delivers something, judging could take a bit of time!)
I'll probably post a post-mortem in my journal after the competition (once I get other judges' ratings for my game) and will include a few conclusions on Unity as well.
I think the desk texture looks great as well! Like Eclipse said, very slick for only two days.
It is, and to be fair, I was extremely surprised. Prior to yesterday, I was very concerned/stressed about trying to be able to ship something playable. I can now focus on making it better instead, which is a lot more relaxing than having to come up with an actual game loop. That being said, I might have chosen something "too" simple and it could very well end up limiting my ability to deliver depth and quality, which is my new growing concern :)
That's looking awesome!
Are you going to make the race track into a circuit with laps?
Nope, my intent is to make this a complete set of levels. If I can pull it off, the transition from "level to level" would feel a bit like a boss battle, but I don't know how much of that I'll be able to pull off to be honest, but not doing laps is my intent: I want this to tell a story (visual will change).
I feel there's a sense of "exploration" inbred within this design (I hope!).
Besides, falling into a hole will return you to the start of the track, so it could be highly frustrating and redundant if you had to complete the track more than once!
Thanks for the positive feedback, much appreciated, especially when on such a tight deadline :)
That's looking awesome!
Are you going to make the race track into a circuit with laps?
Nope, my intent is to make this a complete set of levels. If I can pull it off, the transition from "level to level" would feel a bit like a boss battle, but I don't know how much of that I'll be able to pull off to be honest, but not doing laps is my intent: I want this to tell a story (visual will change).
I feel there's a sense of "exploration" inbred within this design (I hope!).
Besides, falling into a hole will return you to the start of the track, so it could be highly frustrating and redundant if you had to complete the track more than once!
Thanks for the positive feedback, much appreciated, especially when on such a tight deadline
Love it.
So are you hoping to keep the levels flowing? As in no hard transitions from level to level.
Or if you're doing more story, would there be cut scenes in between?
I'm hoping to go for smooth transitions from level to level. Really, I think it will be more like movement from one area to the next without even noticing it (and the smoother I can make this transition, the better to support the theme!)
There won't be cutscnes:
- I don't think it would add anything that I can't currently add in the landscape (notice in the video the use of exam paper notes, etc.)
- It would take too long and would take away from player control (and I think we're already light in terms of gameplay)
It's really a strange narrative effort and I'm not sure I'll be able to pull it off, but I'll most certainly try!
Very cool indeed, and it looks as though it's coming along rather nicely! (I really like the way that the car falls, dwindling towards the floor.)
This looks really slick sir. The game seems to be coming together, and it's only day 2! I'm really impressed. After the competition, I'd love to have a chat with you about your game/unity experience.
- Eck