Chapter 5

Published September 27, 2014

Chapter 5

Day 5 was the last day to implement any new gameplay element and was also supposed to be 'audio day'.

Therefore, I can say I am 50% successful on day 5.
I've successfully implemented nearly all gameplay elements I had originally envisioned for this particular project. They don't necessarily look/feel right, but they're in there (and I've struggled for a long while to get the 'boss' behave more efficiently).

Audio was a mess, which I didn't touch much partly because of some sound card faulty drivers... I'll need to look into this more seriously tomorrow.

Speaking of tomorrow, my plan is:

- Integrate some audio for collisions and deaths.
- Revamp Level Design
- Adjust boss AI (if I can)

That would leave me day 7 to package a decent build, fix issues, and polish polish polish (especially getting all collision boxes right and tweaking the controls a bit).

No video tonight, I can't risk spoiling the walkthrough :) (seriously, I'm just tired as hell, that's why).

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Comments

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Eck
Eck

I hate computer problems. >.< Doubly so in a time-crunch... Sounds like you're almost finished though. Congratulations.

- Eck

September 27, 2014 01:09 PM
Thaumaturge

I've successfully implemented nearly all gameplay elements I had originally envisioned for this particular project.

Congratulations! ^_^

Good luck with your audio issues, and with your remaining tasks. It does seem that you're doing well for time, at least!

September 27, 2014 03:05 PM
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