The level will be covered by colored foam mats. Standing on it will bring toys of corresponding color alive.
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Although the video is bullet-hell-ish, the actual game will take a more puzzling oriented approach.
The engine I will be using is Yatagarasu, custom made engine for another game I am developing: Mikobuster. The game will be mostly coded in Lua, and I will try to avoid modifying the engine side c++ code as much as I can to put the engine flexibility to test.
Next step would be creating art assets that will match the theme better.
Yay video!