Seems to have completed all the core mechanics I need and made the tutorial level:
[media]
Ended up binding some portions of Box2D into the scripting system. This makes controlling those disappearing blocks easier. Maybe I'll bind the whole library someday. The more you can done with scripting the better.
Tomorrow I will be doing level designs. Making puzzles seems very hard to me, especially I believe good puzzle should have multiple non-obvious ways to solve.
I might have to complete before Friday. I will be traveling in the last two days, and will probably be drunk. On the other hand, programming under the influence seems fun.
Love what you're doing with the color-coded triggers! Very ingenious.
Not entirely too sure how the soul concept works exactly, but it appears to fit the theme very much so.
Very curious to see the final game!