WoA II - Coming along, so slowly ...

Published September 25, 2014
After loosing an hour yesterday to camera issues, which turned out to be caused by an accidental local variable declaration hiding the desired member variable I am reminded of just how slow coding can actually be, no matter how well your creativity is flowing.

So anyway, here's my extremely underwhelming screen shot of my totally unrevealing current state of the "game".

scdo_screenshot_01.png
Those things at the top are Scribs, Santa's bat like fliers. In the middle is the player "ship" (haven't decided if its a toy jet or what. And at the bottom are the Heartupiguses. In this phase (likely the only one I'll "finish") .. the player is trying to save the Heartupiguses. The idea is simple, you "free" them by flying past/over them, and then they follow you at the bottom of the screen. While Scribs show up and try to stop them from escaping. Your main goal is to intercept each Scrib before they can recapture a Heartupigus. The Heartupigus being 1 of the forms the "toys" have before being entrapped by Santa Claus' evil magic.

If the screen shot doesn't look like much yet, well ... that's cause it isn't ... oh the miles to go before I sleep.
4 likes 5 comments

Comments

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slicer4ever
it's a solid start, sounds intersting to see the end result! don't forget to post each update you do to the competition thread!
September 25, 2014 09:46 PM
Orymus3

Logic takes a while to implement, don't be too harsh on yourself for not having much on the screen yet!

Looking forwards to play this one at the end of the competition!

September 26, 2014 03:40 AM
ryan20fun

I find the biggest hurdle for me is getting stuff onto the screen, After that things definitly get better :)

September 26, 2014 05:16 AM
TheMasterRat
After loosing an hour yesterday to camera issues, which turned out to be caused by an accidental local variable declaration hiding the desired member variable I am reminded of just how slow coding can actually be, no matter how well your creativity is flowing.

I feel you man! The pain of programmers, especially in the beginnings!

Working for long stretches without breaks makes me slower in the long run. I take breaks, go outside for groceries, play with my pet hedegehog or even take a nap!

September 26, 2014 03:23 PM
Stormynature

many miles , but every step you take eats into those miles and the next thing you know everything is done. Keep up the good work :)

September 26, 2014 04:47 PM
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