[color=#000080]~ WoA - Day Two ~
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[color=#000080]Playable, but is it fun?
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Hey guys!
If you haven't yet, check out my first entry:
https://www.gamedev.net/blog/1944/entry-2260193-day-one-idea-and-concept/
So today... today started pretty late, after yesterday's late-night work, and it seems it is going to be the same tomorrow.
Yesterday I chose the concept and the main idea, basically I've decided to make a game that is casual simple and fun, just like toys.
As you saw, the game involves flashlight (a light source) and toys.
After working long hours I finally got a version running, a playable version of the game.
It works great, but it is not making me feel as i hoped it would...
But hey! lets stay positive! I already have some ideas to boost the challenge and add more things to make things a little more interesting.
Art-wise, I re-drew my teddy (the angle in which i previously drew it wasn't quite right) and added the monstrous version of it.
All with my dad's Galaxy Note 2 ;)
My new Teddy:


A Light Switch - hopefully it will make my game enjoyable, wait and see.


Unknown:


One of the most importent parts of the visual side of a game, in my opinion, is the menu.
Why? you ask. Well, whats the first thing you see when opening a game? (besides my -automatic-first-time-playing-amazing-tutorial) The menu!
A cheap menu will make a bad first impression, and as the ol' saying goes - you only get one first impression.
So to this day, in every game I've ever made (not so much really...) I put a lot of thinking into my menus - this time is not different! so expect a menu that is related to the game idea.
Let me ask you something, am I the only one not comfortable with showing the game before it is done? (notice how I didn't post actual gameplay photos), I mean, i really want you to feel the game from start to finish and dive in for the first time without previous knowledge - as I designed it.
I want you to get to know the concept and controls of the game as-you-go, coming unprepared and unfamiliar with the game is more special imo.
I will probably give up tomorrow and release some gameplay photos, and if I'll feel really week, I will probably reveal the concept itself, just to get feedbacks.
Do you think I should reveal it? I mean, if I could get feedback from you it will probably make my final product much better!
Ah, I should probably ... I guess its the time. forgive me for going a little of-topic!
Good Night,
Eya;.