Day Two: Playable, but is it fun?

Published September 25, 2014

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~ WoA - Day Two ~

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Playable, but is it fun?

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Hey guys!
If you haven't yet, check out my first entry:
https://www.gamedev.net/blog/1944/entry-2260193-day-one-idea-and-concept/

So today... today started pretty late, after yesterday's late-night work, and it seems it is going to be the same tomorrow.
Yesterday I chose the concept and the main idea, basically I've decided to make a game that is casual simple and fun, just like toys.

As you saw, the game involves flashlight (a light source) and toys.
After working long hours I finally got a version running, a playable version of the game.

It works great, but it is not making me feel as i hoped it would...
But hey! lets stay positive! I already have some ideas to boost the challenge and add more things to make things a little more interesting.

Art-wise, I re-drew my teddy (the angle in which i previously drew it wasn't quite right) and added the monstrous version of it.
All with my dad's Galaxy Note 2 ;)


My new Teddy:
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A Light Switch - hopefully it will make my game enjoyable, wait and see.
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Unknown:
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One of the most importent parts of the visual side of a game, in my opinion, is the menu.
Why? you ask. Well, whats the first thing you see when opening a game? (besides my -automatic-first-time-playing-amazing-tutorial) The menu!
A cheap menu will make a bad first impression, and as the ol' saying goes - you only get one first impression.

So to this day, in every game I've ever made (not so much really...) I put a lot of thinking into my menus - this time is not different! so expect a menu that is related to the game idea.

Let me ask you something, am I the only one not comfortable with showing the game before it is done? (notice how I didn't post actual gameplay photos), I mean, i really want you to feel the game from start to finish and dive in for the first time without previous knowledge - as I designed it.
I want you to get to know the concept and controls of the game as-you-go, coming unprepared and unfamiliar with the game is more special imo.

I will probably give up tomorrow and release some gameplay photos, and if I'll feel really week, I will probably reveal the concept itself, just to get feedbacks.

Do you think I should reveal it? I mean, if I could get feedback from you it will probably make my final product much better!

Ah, I should probably ... I guess its the time. forgive me for going a little of-topic!
Good Night,
Eya;.
6 likes 5 comments

Comments

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slicer4ever
revealing your work can definitely diminish that feeling of allure the first time someone plays your game, but it can also help ensure you get good feedback and are heading in a good direction. it's really your call on if you want to reveal your work more or not, as it is you are giving us a decent bit of artwork to play with =-)
September 26, 2014 01:11 AM
phil_t

From what you've posted so far, it sounds like your game might have a similar premise to mine :-). (I also have teddy bears and light switches). I guess that's not surprising given the theme.

Your artwork looks really nice!

September 26, 2014 02:44 AM
Orymus3

Really like how the switch blends with the art-style. I always feel it is tough to match organic stuff with mechanical devices for some reason, good work so far!

September 26, 2014 03:35 AM
TheMasterRat

Nice art man!

Let me ask you something, am I the only one not comfortable with showing the game before it is done?

I kind of feel the same way. It's a competition, there's a lot of difference and similar games out there, revealing our idea around the theme makes me scared lol! I'll probably reveal our idea around the theme once the game actually conveys this feeling!

Keep up the good work mate!

September 26, 2014 03:30 PM
Eck
Eck

Heh, in my first journal, I posted a screenshot of my white-board game table with all the notes and tokens everywhere. But I also took the time to blur the notes out of paranoia. :) But then a day later, a couple other teams started posting an idea that was close to mine and I said, "CRAP! What if someone else has the same idea and talks about it first?" (not that it would matter really) So I started posting a little more.

September 27, 2014 04:08 AM
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