The Theme:
The theme was easy enough to think of ideas for, being that it gives the developer much freedom on the art and graphics of his/her game. In short, our team agreed upon this concept: "There is a tyrant God that brings life to his world. To do this, however, he must give a bit of his own life. Soon after he creates the world he realizes a huge flaw in his plan, his creatures are dying! Every death drains from his life, for he cannot take back to lost life to empower himself.To keep them alive he has bestowed a life of following strict rules and regulations, to keep them alive as long as possible. The people call out to the spirits to save them and take their lives, for they want no longer to live with their tyrant of a God. You must save them!"
Progress:
Not much gameplay has developed over this day, for I have throughout most of the day I have been working on the map. My friends IYP and newtechnology have also been at work. Newtechnology has developed a GUI system as well as a menu for the game.
Conclusion:
Today has been a efficient day, I say, and I look forward to getting more done. Since now the static map(by this I mean buildings/props/etc...) is just about done, we can start to focus on the gameplay. Here's to another 24 hours of game development!


So... Do the people go on to some other existence beyond the tyrant's reach, or upon death do they cease to be? This could be a somewhat grim setting that you've come up with... ^^;
I'm curious: what will the central mechanics be, and what obstacles face the player in killing everyone?