Sunday - stayed up thinking about the game I wanted for about an hour before going with my chosen idea (although I need to ask in the main thread if using a preconceived "type" is okay ( I read someone saying thats it's not ok, but I don't see that in the rules), I keep a lot of design ideas down. I guess an example would be if I had a company of heroes type of RTS idea (and lets pretend these games don't exist(no mining for resources but gained in map control)) and then realized I could do a dawn of war style RTS (pretty much same except with heroes). I dunno what do you guys think?)
Anyway, my criteria for the game would be,
-Unique gameplay, most likely from making a hybrid of two existing genres/games.
-Story can't be told in cut scenes or stop to read dialogue. I feel like most people just want to play the game (with the exception of RPGs) and telling a good story is too hard in a short game, as well as short time frame to make one.
-Should have social commentary, a good story without a message is just as good as idle chatter. This includes the no escape from reality type of games.
-With the theme and my own criteria I'm stuck with showing how death can be useful in the real world. So that's really hard without pissing people off, I only have two ideas of how death can be "useful". One would be how gangs/groups use death of a means of intimidation (useful to themselves) hurtful to others. The other idea is what I'm going with is less straight forward, although it still (hopefully) shows the negative side of using death.
Monday - spent a few hours looking for a job (so luckily I have a bit of time to work on this game) and then was able to program most of the day, doing a tutorial from http://noobtuts.com/unity/2d-snake-game and you tube.com/watch?v=R5jPdiwOKKQ (ya, I seperated you and tube to get rid of the video from showing in here).
Ps. I just started learning C# less than a year ago and am trained as an artist, although I like design best
Tuesday - Finished up initial programming, did research for my game (I like to make my games with social commentary and well that means I gotta get facts right and back them up), and am writing this blog post before I go start working on my art assets for an hour or two.
Planned
Wed - art/UI
Thur - polish of game elements, program in stuff like points, health, pickups.
Fri - sound/music
Sat/sun - polish and any problem/disliked areas.
So, when do we learn the design that you've picked? I'm interested to see what you've come up with, given the constraints within which you're working!
And adventure games, and visual novels.
I take it then that you don't see much value in applicability?
Good luck with your job search! I hope that you find something that suits you well. ^_^