Day 4 - Comfortably Numb

Published August 12, 2016
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Today was busy. I began to test the mechanics of use of shadow as difficulty (hiding the map and enemies of the main camera), but every change in the code, the more errors and bugs were coming. We got to the point
where we just had to stop and start with an earlier version (after the last problem of having lost everything, I made a copy for security but not updated in time).
The good side was to have basically completed the main game screen. Below is a screenshot basically the final version. Not with the scenario even as I will redo the sprites using temporarily balls and squares.

Zhpex5E.png

Playing The Wall to liven up tonight and see if I can finish the game mechanics. See you tomorrow!

Previous Entry Day 3 - Don't Stop Me Now
Next Entry Day 5 - GoldenEye
4 likes 2 comments

Comments

Thaumaturge

Hah, I rather like that interface! Rather cool, I feel. ^_^

August 12, 2016 03:14 AM
slicer4ever
Glad you guys sound to be a bit back on track. your main game screen also looks pretty great :)
August 12, 2016 03:21 AM
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